- Die Throwing
The user can use the roll of a die to change probability and possibly reality itself. Any number could make a postivie and negative outcome, such as odd numbers causes an negative outcome and even numbers causes positive outcomes. The user can also change these meanings. The ability can also be organized so that one big thing, like saving someone else's life, could be weighed up by five small bad things that could happen. However, it would still be possible to change even large events, like saving a life, if the negative option would be as severe, for example risking someone else's life. If a person doesn´t change the meaning of the numbers then the meaning would be the same next time the dice would be thrown. When the dice´s number shows on a surface, the decided meaning of that number will be fullfilled, unless the negative and positive things wouldn´t be of the same value. The individuals can sense when the ability works, and when it doesn't. They would then also know in that case that they'd need to change the options.
- Control the chance of life.
- Control the chance of winning/losing a game.
- Accidental drops may still be counted.
- Jumanji players (Jumanji)