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The power to manipulate the direction of anything. Sub-power of Motion Manipulation, Spatial Manipulation, and Vector Manipulation. Variation of Trajectory Manipulation.

Also Called[]

  • Course Manipulation
  • Direction Control
  • Direction Manipulation

Capabilities[]

The user can manipulate which direction something will go while keeping its original speed and power and which direction an object is facing, even if it isn't moving. Also with this power, the user is able to alter the concept of directions, making north south (and making it so that there is no north due to north and south being the same thing) and altering how directions work altogether, making things go in curves, loops or zigzags as they move rather than a straight line.

Applications[]

Techniques[]

Associations[]

Limitations[]

  • May require physical contact.
  • The ability to stop movement can counter this power because anything a user of this power redirects at them, they can just stop.

Known Users[]

  • Bartholomew Kuma (One Piece); via The Paw-Paw Fruit/Nikyu Nikyu no Mi
  • Mario (Super Smash Brothers)
  • Okuyasu Nijimura (JoJo's Bizarre Adventure Part IV: Diamond is Unbreakable); via The Hand
  • Magent Magent (JoJo's Bizarre Adventure Part 7: Steel Ball Run); via 20th Century Boy
  • Chibiterasu (Okamiden); via Guidance
  • Michigami (Okamiden)
  • Vivian (The Seven Deadly Sins)
  • Viltrumites (Invincible/Image Comics)
  • Yahaba (Demon Slayer: Kimetsu no Yaiba)

Known Locations[]

  • Z-Space/Zero Space (Animorphs)

Known Powers[]

  • Alter Direction (Mage: The Awakening)

Gallery[]

Videos[]

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