The power to manipulate doors. Sub-power of Architecture Manipulation. Variation of Object Manipulation.
Also Called
- Gate Manipulation
- Thýrakinesis
Capabilities
The user can create, shape and manipulate doors and gates on any level (physical, metaphysical etc), type and shape, combining them as needed, or moving them with telekinesis.
Applications
- Access Manipulation
- Create doors and be doorways.
- Door Projection
- Improbable Weapon Proficiency - By using doors as a weapon.
- Manipulate the properties of doors.
- Move/lift doors.
- Flight using doors.
- Matter Surfing by riding doors.
- Object Attacks using doors.
- Object Constructs using doors.
- Negation
- Projectile Enhancement with throwing doors.
Techniques
- Door Mimicry
- Object Transmutation into doors.
Variations
Associations
- Architecture Manipulation
- Key Manipulation
- Key-Based Powers
- Lock Manipulation
- Metal Manipulation
- Object Manipulation
- Openness-Closure Manipulation
- Plastic Manipulation
- Portal Manipulation
- Portal Physiology
- Telekinesis
- Window Manipulation
- Wood Manipulation
Limitations
- May be unable to create doors, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
- Most doors aren't particularly movable.
Known Users
- Door Lord (Adventure Time)
- All Doctors (Being Erica)
- Dr. Tom (Being Erica)
- Yog-Sothoth (Demonbane)
- Fugetsu Hui Guo Rou (Hunter × Hunter)
- The Distortion (The Magnus Archives)
- Bastian (The Neverending Story)
- Door (Neverwhere)
- Blueno (One Piece)
- Janus (Roman Mythology)
- Okina Matara (Touhou Project)
Known Locations
- Nest of Memories (Final Fantasy: Crystal Chronicles)
- Destiny Furnace (Urusei Yatsura)
Known Powers
- Neo-Eclipse (Fairy Tail)