The power to create eldritch/organic abominations or shape them into different forms. Sub-power of Eldritch Entity Manipulation. Variation of Entity Creation.
Also Called[]
- Abomination Creation/Generation
- Eldritch Entity Generation
Capabilities[]
The user is able to create eldritch entities/organic abominations either out of nothing or by shaping existing eldritch forces into different forms for a variety of purposes. They can grant these beings varying levels of detail (simple to intricate), independence (controlled, programmed, semi-independent or autonomous) and existence (momentary to permanent) and delete the entities once they are done with them. Stronger users of this power are able to create all sorts of entities with a wide variety of attributes such as abilities, skills, appearances, identities and personalities, as well as potentially granting them equipment and other accessories such as clothing or weapons.
Applications[]
- Can create certain eldritch entities that have one or more of these kind of physiologies:
- Eldritch Entity Companionship
- Entity Creation
Associations[]
- Biological Manipulation
- Cthulhu Mythos Deity Physiology
- Eldritch Being Manipulation
- Embodiment Creation
- Genesis Creation
- Organic Generation
- Organic Manipulation
- Paranormal Expertise
- Singularity
- Unnatural Presence
Known Users[]
- Collective Unconsciousness (Berserk)
- Great Attractor (Gunbuster/Diebuster)
- Amun (Hellboy)
- Chaos (Sailor Moon)
- SCP-2706 - Resurrection Forest (SCP Foundation)
- SCP-3396 - The Empyrean Parasite (SCP Foundation)
- Adam (Neon Genesis Evangelion)
- First Ancestral Race/FAR (Neon Genesis Evangelion)