- "Far from the light of any sun or star lies the infernal region known as the Realm of Chaos. This is not a material realm, but a place without physical or temporal boundaries, a vast formless limbo that exists only because of the dreams of mortals. This is the home of the Chaos Gods. In the Realm of Chaos, there are no physical laws akin to those that dominate the mortal world. Within its confines, dreams become real, and reality is reborn as fevered hallucination. Gravity, shape, space and reason — all are in flux, utterly mutable to the will of the Chaos Gods. Few mortals are capable of perceiving the Realm of Chaos in its true splendor, for the living mind recoils from such otherworldly landscapes. For this reason, no two visions of the Realm of Chaos are alike, as the mind attempts to hide the impossible with fragments stolen from memory. The Realm of Chaos is a place of dreams and nightmares where cause need not follow effect, and within its bounds anything is possible."
- ― Warhammer: Chaos Demons Army Book (7th Edition)
- "I know, I know, I know. You're thinking if you'd just turned left instead of right, you could've gotten away from me. But you did go left, and you turned right and you kept running and you didn't turn at all. But here, in the Garden of Forking Paths, you didn't make any one choice: you made every choice... and they all led back to me."
- ― Ross Humboldt, In the Tall Grass
- "You unlock this door with the key of imagination. Beyond it is another dimension—a dimension of sound, a dimension of sight, a dimension of mind. You're moving into a land of both shadow and substance, of things and ideas. You've just crossed over into... the Twilight Zone."
- ― The Twilight Zone Opening
- "Skull Island, the land where God did not finish creation."
- ― Bill Randa
The power to manipulate eldritch locations and everything in them. Variation of Environment Manipulation. Not to be confused with Magical Environment Manipulation or Esoteric Environment Manipulation.
Also Called[]
- Blasphemous Area Lordship
- Contradiction/Contradictive/Illogical/Incomprehensible/Paradoxical Dimension/Location/Environment Manipulation
- Eldritch Environment/Dimension/Realm/Reality/World Manipulation
- Paranormal/Anomalous Location Manipulation
- Surreal/Absurd/Bizarre/Wacky/Strange/Odd/Terrifying/Unusual/Weird Location/Environment/Dimension Manipulation
Capabilities[]
Users can create, shape and manipulate eldritch locations, or otherworldly locations that may or may not be found in another dimension. These locations are incomprehensibly strange places where reality is out to lunch and full of sights no mere mortal was ever meant to experience, they take on many forms such as Primordial Chaos itself, Bizarre Buildings that break the laws of nature, Incomprehensible Voids of pure black or white, Strange Planets, "Wonderlands" and even Alternate Universes.
They are places where nothing makes any sense, and everything is completely illogical and defies belief/explanation/reason. They are places that are impossible by their very nature and sometimes they are so alien and wrong that the fragile mind to avoid breaking at the witness of such a place will interpret it as something it understands or is familiar with like a vast sandy desert, a city or something completely different. The user can manipulate these locations and everything in them, including all the aspects of eldritch areas, from the purely physical ones and also mythical/conceptual ones. Manipulating absurd locations can have various uses thanks to the unreal mind bending nature of such places which extends to not just bringing back the dead from beyond the grave but also discovering foreign energies and materials with marvelous properties, enslaving cosmic aberrations beyond the boundaries of physical understanding, inflicting agonizing fates upon your enemies, time travel and even borderline immortality if the concept doesn't apply to the eldritch area.
The possibilities are innumerable when it comes to having control over these areas. Though it's very common for eldritch locations to be considered bad places, that's not always the case as the ones that aren't are usually sources of wonder, or perhaps forms of outright fun for surreal humor and joys that disobey the laws of physics/nature. One can actually use this power to survive in such places against all odds whether they be a forest which the moment you step in literally goes on forever that's always night or a forbidden part of the ocean where bizarre sea monsters lurk in the dark cold waters that even the gods fear that may be a gateway to hell itself.
Like a mad artist more advanced users can make and customize their own eldritch locations giving them any kind of weird features they want like words coming to life and attacking visitors. This power can be very versatile because of the variety of eldritch locations one can possibly manipulate with this power making the user seem 'godlike' to outsiders.
Applications[]
- Environment Manipulation (Limited to only eldritch environments): Any place that is considered weird, surreal, incomprehensible or unusual which can not only extend to what was previously mentioned but also the afterlife, the realm of dreams, the world of ideas, dimensional nexuses, and so much more. This includes dimensions of otherworldly beauty and horror that is too much for the human eye.
Arts, Science and Technology[]
- Eldritch Arts
- Dark Magic/Science
- Eldritch Magic/Science: Can use unholy science/magic forbidden to mortals to accomplish whatever their heart desires but at a high cost that may condemn their world or reveal awful truths about the cosmos they reside in.
- Foreign Magic
- Eldritch Technology: Can create sanity-shattering technology with capabilities that are not possible from the perspectives of lesser beings from alien elements which portend beyond realities edge. This kind of technology is so alien or beyond in terms of fundamentals, physical or scientific laws and specifics that it is, for the lack of a better term, maddening to try to comprehend it without going without the cost of your sanity or soul.
- Eldritch Weaponry: Can create weapons of nightmarish cosmic horror power that can rip apart the fabric of space-time, summon tentacles by tearing holes into the other side as well as have other logic-defying bizarre properties not of this realm.
- Mechanical Abomination: Can transform into or is already a mechanical abomination of apocalyptic might with abilities so advanced that it operates on the other side of Clarke's third law.
- Pseudoscience Manipulation
Beings/Entities[]
- Entity Manipulation: Limited to only the entities of eldritch locations whether they be astral, spiritual, metaphysical, extra-dimensional, supernaturalness. They could be a whole new species no man has ever seen before, or an exotic butterfly made of strange light or even a unicorn.
- Alien Manipulation: Can manipulate eldritch-like extraterrestrial life forms and their variations.
- Hybrid Manipulation: can alter twisted combinations of familiar animals.
- Monster Manipulation: Can directly control the minds of monsters, issuing them commands and forcing them to obey.
- Mythical Creature Manipulation: Can manipulate eldritch-like mythical creatures.
- Primordial Entity Manipulation: Can influence and control primordial entities, beings that have existed since or even prior to the beginning of time itself.
- Spirit Manipulation: Can manipulate the spirits, supernatural beings that in its normal state is incorporeal, invisible, and immaterial.
- Eldritch Being Manipulation: Can manipulate unimaginably powerful inconceivable unearthly creatures who mock and disregard the natural laws of the universe for dark nefarious purposes.
- Abomination Manipulation
- Eldritch Entity Creation: Can create eldritch entities at various levels, planetary, cosmic, etc.
- Eldritch Entity Companionship: Can form alliances with Lovecraftian deities.
- Eldritch Summoning: Can call upon the blasphemous forces behind the stars for aid in things like driving their enemies insane or crushing whole armies.
- Insanity/Absolute Insanity Inducement: Can reduce even the strongest of minds to madness and hopelessness. Depending on the user, victims may go slightly loopy or lose total grip of reality, becoming delusional, lose control over themselves, paranoid, catatonic or hostile.
- Society Manipulation: Limited to only the societies of eldritch areas. They may work differently from our own if they exist.
Constructs/Creations[]
- Eldritch Constructs: Can create constructs out of abyssal energy/material.
- Architecture Manipulation: Can control architecture, more specifically Bizarrchitecture which are weird buildings shown to have been built in a way that would either be impossible to build or is just plain ridiculous. Which can range from upside-down pyramids to buildings shaped like letters to something that looks like it was made by M.C. Escher.
- Artificial Element Constructs
- Disaster Manipulation
- Abnormal Weather: Thanks to the unnatural nature of this power, one can actually make it rain blood, thunderstorms that displace objects in time, and create sentient tornados as well as other weird forms of weather.
- Distance Manipulation: Can make mountains and other places unreachable no matter how long one walks to them even if it takes an eternity. They can also potentially make spatially never-ending places like a hallway where one will never reach an exit or control the distance-distorting aspect of most eldritch areas.
- Illogical World Creation/Environment Destruction: Can create locations that break the known boundaries of reality, mathematics and logic as well as end them at will.
- Alternate Reality Creation: create foreign realities, realities that are different from our own, but hold strange, weird and foreign characteristics, such as space-time working differently, beds that explode when slept on or getting lost in a maze of infinite rearranging rooms.
- Bottomless Pit Creation: Can make pits that don't have an end even though it should be logically Impossible.
- Dimension Creation
- Illogical Construct Creation: Can create constructs that don't adhere to any of the laws or rules that our universe has.
- Illogical Maze Creation: Can make an inescapable labyrinth where anything no matter how insane or irrational is possible.
- Imprisonment Realm Creation
- Nonexistent Realm Creation
- Phantasm Dwelling Creation: Can create otherworldly/immaterial structures and environments of a ghastly nature.
- Reality Overlapping
- Timeless Void Creation: Can fabricate places without time.
- Food Manipulation: Can manipulate foods from eldritch areas which may or may not possess abnormal traits and properties or have a supernatural nature. This could include stuff like wormhole apples, spaghetti that summons living shadows made from the sins of those who consume it, oranges that cause alien sicknesses and pizza that has non-Euclidean geometry.
- Foreign Constructs
- Geometry Manipulation: Can alter Alien Geometries that are non-Euclidean.
Forces, Energies and Materials[]
- Eldritch Force Manipulation: Can manifest and control the ever-mysterious unnatural Lovecraftian force outside normalcy.
- Eldritch Material Manipulation: Can bend material that defies scientific laws which can damage the human psyche from trying to understand it. This unnatural and ungodly matter could be from beyond the edge of the multiverse or some dark unexplored part of space.
- Eldritch Energy Manipulation: Can control otherworldly energies that are so alien in nature they defy the laws of lesser beings' perceptions of reality.
- Eldritch Infusion
- Esoteric Force Manipulation: Can manipulate the supermundane/foreign/esoteric, or what exists outside of this world or universe, which means all things extraterrestrial/mystical or even the unreality.
- Foreign Forces Manipulation
- Color Manipulation (Foreign colors): Be able to harness and alter colors that aren't of the color spectrum that are completely foreign to the human mind. Colors that weren't ever meant to be perceived by the eye.
- Fragrance Manipulation: Manipulate smells forbidden to the senses.
- Sound Manipulation (Foreign sounds): Control sounds that aren't of the natural world. Sounds so abnormal that may cause madness, terror, body horror, mutations and worse. They can be creepy disembodied voices, ringing, the sounds of glitching, etc.}
- Xeno Force Manipulation
Abstracts, Logic and Concepts[]
- Incomprehensible Manipulation: Can manipulate the incomprehensible, or what is not known or cannot be understood by sentient beings such as humans. For example, they can affect higher dimensions beyond our understanding as well as something that replaces motion altogether in another universe, or something that replaces matter and atoms in another universe.
- Beyondness Manipulation
- Chaos Manipulation
- Randomness Manipulation
- Order Disruption: Disrupt the natural order of reality thanks to the off-putting disordered nature of eldritch areas.
- Uncertainty Manipulation
- Uncertainty Creation: Can create anything that is not perceivable/understandable/knowable at the moment regardless of how illogical it may seem which includes a chicken that has the body of a shark and the wings of an airplane and sounds like a volcano.
- Randomness Manipulation
- Infinity Manipulation: users can manipulate the infinite aspect of certain eldritch areas to make them finite and escapable among other things.
- Logic Manipulation
- Logic Removal: Remove reason itself from an area by manipulating the logic-breaking aspect of eldritch locations making it so nothing makes sense.
- Paradox Manipulation
- Paradox Inducement: Can make strange things happen to the fabric of existence such as fire burning underwater as well as making the past, present, and future become one.
- Meta-Concept Manipulation
- Concept Destruction: Some eldritch areas don't have concepts like death.
- Exotic Law Manipulation: Can control extra-dimensional/otherworldly laws.
- Weirdness Manipulation: Can manipulate the weirdness of eldritch areas. Eldritch Areas tend to be strange places where reality is out to lunch such as shadows moving on their own, gravity-defying rooms, time being slower than usual, doors leading to outer space or other dimensions, or infinite staircases.
- Normalcy Immunity: Whatever is considered 'normal' doesn't really apply to the user as they are in a constant rebellion against the laws of nature.
- Anything can potentially happen in eldritch areas but it's often NOT A GOOD THING!
- Scenery Manipulation: can alter the scenery of eldritch areas such as black suns, a broken moon, cracks in the sky, floating formula, rivers of blood, and fortresses of incorrect.
- Supernatural Manipulation
Physics & Rules[]
- Metaphysics/Physics Manipulation (Varies)
- Field Manipulation
- Higher-Dimensional Manipulation
- Dimensional Border Manipulation
- Higher-Spatial Manipulation
- Higher-Temporal Manipulation
- Reality Level Manipulation: Warp and distort undiscovered layers of existence that have unknown possibilities and uses.
- Imaginary Physics Manipulation: User can manipulate theoretical physics, the part of physics that deals with things that either don't fit into standard categories or are not fully understood or unknown, possibly relating to higher dimensions or what is now considered to be fringe science.
- Immaterial Manipulation
- Law Manipulation
- Rule Negation: Can manipulate and enforce aspects of eldritch locations to make it so that the rules of reality, boundaries, science, causality and logic don't really apply to the affected area and even the user themselves.
- Primordial Physics Manipulation
- Rule Bending
- Phenomenon Manipulation: User can create and manipulate any abnormal phenomena.
Techniques[]
- Anxiety Inducement: Eldritch Locations are often a cause of uneasiness due to a fear of the unknown and their unnatural nature.
- Corruption Inducement: It's very common for eldritch areas to drive others towards madness and evil.
- Cursed Resurrection; Bring back the dead wrong through eldritch areas causing improperly buried corpses to rise again.
- Dimensional Imprisonment: Can trap others inside nonsensical dimensions where the laws of reality are either profoundly different or non-existent. They could be places where an hour on the inside is a year on the outside where one will be trapped in a mockery of their own desire or a room with just a gigantic moose.
- Disgust Inducement: The alien and blasphemous nature of eldritch environments can be a cause of disgust to outsiders.
- Eldritch Connection: Contact "gods" beyond conventional understanding.
- Environment Summoning: Summon eldritch environments of Lovecraftian majesty.
- Environmental Adaptation: be able to adapt to any eldritch environment.
- Existential Distinction: Users of this power often have different characteristics than the rest of existence.
- Alien Mind
- Chaotic Vision: See the true chaotic nature of reality.
- Negative Vision
- Nigh-Omniscience: Can know everything that happens on eldritch locations.
- Eternal Torment Inducement: by creating psychological torment zones to trap one's victims in for all eternity or through other means.
- Indeterminacy
- Relative Appearance Alteration: User's appearance differs depending on who sees them.
- Fatal Countenance
- Incomprehensible Form: Gain an eldritch form that shatters the mind.
- Spatial-Temporal Lock/Reality Separation
- Warped Movement: User has the ability to move through eldritch locations unaffected. Alien geometries, doors that lead to the room one was in or to unconnected rooms, paths that lead to different dimensions before the actual destination, looping space time areas, upside down areas, areas that are literally unreachable no matter how far one goes, shrinking or elongating distances, accelerated or slowing time and other strange physics do not affect the user, and they can move normally through them.
- Weirdness Magnet: User can become a magnet for all kinds of bizarre, supernatural, or inexplicable events or phenomenon.
- Nature/Reality Forsaken: Become forsaken by nature through altering eldritch areas.
- Alien Mind
- Influential Presence
- Death Prevention
- Distortion
- Divine Territory/Unholy Territory
- Ontopathogenesis
- Overwhelming Influence
- Warping Presence
- Reality Randomization: Randomize the nature of what is real through manipulating realms/areas too bizarre for the laws of reality to apply to them.
- Chaos Inducement
- Abnormal Digestive Waste Generation: due to the freakish nature of such locations it may have some alterations on one's digestive wastes such as them producing burgers or man-eating turtles as waste.
- Sentience Inducement: depending on the eldritch area, some cause inanimate objects like rocks, buildings, metals and water to become thinking and living entities.
- Reality Randomization: Randomize the nature of what is real through manipulating realms/areas too bizarre for the laws of reality to apply to them.
- Phenomenon/Supernatural Phenomenon Inducement
- Dimensional Phenomenon Inducement
- Dimension Shifting
- Dimensional Transcendence Inducement: Can cause anything to become bigger on the inside while the exterior remains unchanged. This can range from buildings to even organisms having more space on the inside than what should be physically possible.
- Infringement Inducement
- Gravitational Phenomenon Inducement
- Technology Stopping: It's a common thing for eldritch areas to cause technology of any kind to fail such as GPS's and airplanes due to their otherworldly nature.
- Space-Time Phenomenon Inducement
- Spatial Looping: Can create Unnaturally Looping Locations of a spatial anomalous nature were going somewhere will have you return to the start. They can for example make opening a door in one room just lead them back to that same room.
- Teleportation: due to the unstable spatial phenomenon of eldritch areas one can use that to materialize themselves and others wherever they desire.
- Portal Creation: eldritch areas cause spatial-temporal anomalies such as portals to other dimensions and locations.
- Temporal Phenomenon Inducement
- Age Acceleration/Age Deceleration/Supernatural Longevity
- Eternal Day Inducement/Eternal Night Inducement
- Eternal Winter Inducement: Can bring about an endless winter thanks to the meteorological unexplainable phenomenon of certain eldritch areas.
- Eternal Summer Inducement: Invoke a permanent summer.
- Temporal Looping: Can trap anything in a time loop through the temporal phenomenon of eldritch areas.
- Temporal Erasure: utilize the phenomenon of eldritch areas to ret-gone people and events from history and existence.
- Time Acceleration
- Time Dilation Field: Can create a field that slows the flow of time through creating a pocket eldritch dimension that makes it take an hour on the inside while a whole year passes outside of the pocket dimension.
- Time Stopping: can utilize the unexplainable temporal phenomenon of eldritch areas to freeze the flow of time itself and halt motion.
- Self-Sustenance: Through the spatial-temporal phenomenon of eldritch areas one would have no need for food, water or even sleep.
- Mental Breakdown
- Misdirection: Because it's a phenomenon for eldritch locations to cause all attempts at navigation to fail such as maps, compasses, gps and others. The user can manipulate that aspect to cause others to get lost and to never find their way back to civilization.
- Mutation Inducement: mutate organic life into abominations of nature.
- Monsterization: one can weaponize the unnatural side effects of being in certain eldritch areas to turn others into monsters of various sorts.
- Xenopsychic Reality Warping: through the supernatural phenomenon of eldritch areas one can indirectly bring the thoughts and imaginations of others to life leading to unstable unpredictable shifts in the fabric of reality and sanity.
- Dimensional Phenomenon Inducement
- Wonder Inducement: because of the boundary breaking nature of eldritch areas, they can be a source of wonder in the eyes of outsiders.
Variations[]
- Environment Manipulation
- Afterlife Manipulation
- Dream-World Manipulation
- Environment Mimicry: Living environments.
- Esoteric Environment Manipulation
- Ley Line Manipulation
- Magical Environment Manipulation
- Mythic Location Manipulation
- Nexus Manipulation: Manipulate places where the barrier between worlds is thin allowing for parts of one world to bleed into another and minor anomalies in the laws of physics (such as compasses not working correctly).
- Existential Plane Manipulation
- Astral Plane Manipulation
- Conceptual Plane Manipulation: Realm of Forms and Archetypes, Material Reality and Appearances. The metaphorical and symbolic nature of the conceptual plane could overwhelm someone's mind.
- Spiritual Plane Manipulation
- Forest Manipulation: Manipulate forests not meant to be entered such as lost woods. Forests that are probably cursed or haunted. Forests with supernatural or spatial-temporal anomalies such as ones that go on forever.
- Foreign Reality Manipulation: Realities that are different from our own, but hold strange, weird and foreign characteristics.
- Otherworld Manipulation: Otherworld, a really weird place that is home to faeries and other mythical beings.
- Multiverse Manipulation/Omniverse Manipulation
- Mirror World Manipulation
- Alpha Reality
- Primordial Reality Manipulation
- Unreality Manipulation
- Nothingness Manipulation
- Primordial Nothingness Manipulation
- Subjective Reality
- Utopia Manipulation: Sugar Bowls and Paradises are inherently unnatural when contrasted with a more "realistic" world.
- Hollow World Manipulation
- Interspatial Manipulation
- Life Wellspring
- Monster Environment Manipulation
- Mountain Manipulation: only mountains of an eldritch nature. Mountains that may have spatial-temporal or supernatural anomalies.
- Outer Space Manipulation: the vacuum of deep space features properties that are incomprehensibly alien in comparison to the natural laws as we know them.
- Black Hole Manipulation: A region of spacetime where gravity is so strong that nothing, not even particles or electromagnetic radiation such as light, can escape from it.
- Planetary Manipulation: only planets of an eldritch nature.
- Reality Warping Location
- Supernatural Architecture
- Sky Manipulation: can alter the alien skies of eldritch areas if they have one.
- Superpowered Location Manipulation
- Twilight World Manipulation
- Urban Manipulation
Associations[]
Related Archetypes
Related Traits
Related Embodiments, Physiologies and Mimicries
Related Abilities and Powers
- Abomination Manipulation
- Chaos Manipulation
- Environment Manipulation
- Architecture Manipulation
- Starship Manipulation: Certain starships are eldritch locations.
- Supernatural Castle
- Foreign Reality Manipulation
- Pocket Dimension Manipulation
- Unreality Manipulation
- Supernatural Island
- Architecture Manipulation
- Freedom: Eldritch locations by their very nature are liberated from the tyranny of normalcy.
- Interexistence: It's possible for some eldritch areas to exist and not exist at the same time due to their paradoxical and absurd nature not agreeing with the universe.
Limitations[]
- Uncontrolled, this power can go out of control and destroy everything in the area.
- User may be unable to create eldritch areas, being limited to manipulating already existing ones.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
Trivia[]
- Even the multiverse could be an Eldritch Location one can possibly manipulate. The "broader" multiverse theory posits that the multiverse can contain anything, including what to our universe would be impossible or illogical due to not having to abide by our particular natural laws. This can include pocket dimensions shaped by the thoughts and fantasies of individuals or universes made of only light not known to the senses and places such as infinitely repeating empty office rooms which exist outside the universe as we know it.
- In the Remedy Connected Universe they are known as Places of Power which are locations that have been acted upon by paranatural forces. Places of Power operate under their own internal logic and do not obey the laws of our reality. As a result, their topographical features and behavior may be radically departed from what is possible in our ordinary world.
- If the place looks like it was designed by H. R. Giger or M.C. Escher then chances are that place is definitely an eldritch location.
- Even though most eldritch locations are horror-themed by default that's not always the case as some can be benevolent (Ex: The Spirit World from the Legend of Korra/Avatar the Last Airbender, Heaven from Christianity), places of wonder and oddity (Ex: Elmore from the Amazing World of Gumball ) or used for surreal humor (Ex: Wacky Land from Looney tunes) .
- The best way to know if a place is an eldritch location is if it defies the laws of nature/reality (Ex: mysterious portals leading to random places, ice cream made of time , fire being safe to touch or the dead coming back to life) or if the place is alien-looking(Ex: houses look like they weren't made for human habitation, unknown species of plant life,sun looks artificial,the dirt is fake and the "grass" grows faster than it should). Usually eldritch locations possess both of these weird traits but they could also have one of them like for example an ordinary looking house that breaks time by merely existing. They could also possess entirely different laws from the one's that the universe abides by.
- The defiance of reality and physics in eldritch locations creates a sense of existential horror, highlighting the idea that our understanding of reality is fragile and can be shattered at any moment.
Known Users[]
- Founding Titan (Attack on Titan)
- It (A Wrinkle in Time)
- The Unnamed Overseer (The Backrooms)
- Joey Drew (Bendy and the Ink Machine);via the ink machine
- Dracula (Castlevania)
- The True Fae (Changeling: the Lost)
- The Board (Control)
- The Beldam (Coraline)
- The Aethyr (DC Comics)
- The Endless (DC Comics)
- The King in Yellow (Delta Green)
- The Vex (Destiny)
- Nakime (Demon Slayer: Kimetsu no Yaiba)
- Eaters (Digimon Story: Cyber Sleuth)
- Inhabitants/residents of the Deep Wyld (Exalted)
- Various Primordials/Yozis (Exalted)
- Grandfather Paradox (Doctor Who)
- Leviathan (Hellraiser)
- Hordak (He-Man and the Masters of the Universe)
- The Executioner (Hero Killer)
- Jareth the Goblin King (Labyrinth)
- The Auditor (Madness Combat)
- Most Players (Minecraft); via dimension mods and commands.
- The Many Angled Ones (Marvel Comics)
- Doctor Stephen Strange (Marvel Cinematic Universe)
- The Ancient One (Marvel Cinematic Universe)
- Dormammu (Marvel Cinematic Universe)
- Ego (Marvel Cinematic Universe)
- Immortus (Marvel Comics)
- Discord (My Little Pony: Friendship is Magic)
- Nagilum (Star Trek: The Next Generation )
- Captain Davy Jones (Pirates of the Caribbean: Flying Dutchman)
- Neth (Planescape)
- Sephiroth/Unknown Sephiroth (Final Fantasy VII Remake); from the Edge of Creation
- Sephiroth (Final Fantasy VII Remake); as "Whisper Sephiroth"
- Whisper Harbinger (Final Fantasy VII Remake)
- Giratina (Pokémon)
- Dialga (Pokémon)
- Palkia (Pokémon)
- Boogieman (The Real Ghostbusters)
- The Old Man/SCP-106 (SCP-Containment Breach)
- The Blair Witch (The Blair Witch Project)
- Hermaeus Mora/The Wretched Abyss (The Elder Scrolls)
- The Ideal Masters (The Elder Scrolls)
- Cosmic Horror Gangi'el (Yu-Gi-Oh)
- The Shadow (Supernatural)
- Eris (Sinbad: Legend of the Seven Seas)
- The Spot (Spider-Man: Across the Spider-Verse)
- Chaos Gods (Warhammer 40k)
- Daemon Princes (Warhammer 40k)
- Gaunter O'Dimm (The Witcher 3: Wild Hunt)
- Darkiplier (Who Killed Markiplier?)
Known Locations[]
- The Nightosphere (Adventure Time)
- The Hall of Egress (Adventure Time)
- Land of Ooo (Adventure Time)
- The Dungeon Train (Adventure Time)
- The Spirit World (Adventure Time)
- Maja's house (Adventure Time)
- Extinct World (Adventure Time: Fionna & Cake)
- Camazotz (A Wrinkle in Time 2018)
- Cauldron Lake (Alan Wake/Alan Wake II)
- The Dark Place (Alan Wake/Alan Wake II)
- Overlap (Alan Wake II)
- Wonderland (Alice in Wonderland 2010)
- Area X (Annihilation 2018)
- The Paths (Attack on Titan)
- The Spirit World (Avatar the Last Airbender/The Legend of Korra)
- The Hospital (Awful Hospital)
- The Backrooms (The Backrooms)
- The Abyss (Berserk)
- The Cycle (Bendy and the Ink Machine)
- Legerdomain (Ben 10)
- Null Void (Ben 10)
- Glory's world (Buffy the Vampire Slayer)
- Centaurworld (Centaurworld)
- Hell (Chainsaw Man)
- The Color's homeworld (Color out of Space 2020)
- The Other World (Coraline)
- Cool World (Cool World)
- The Cube (Cube)
- Boogieman's Domain (Ghostbusters)
- Gozer's Dimension (Ghostbusters)
- Labyrinth (Hellraiser)
- The House ( Beyond the Walls )
- Castle Dracula (Bram Stoker's Dracula)
- Hellmouth ( Buffy the Vampire Slayer)
- Celtic Otherworld (Celtic Mythology)
- Arcadia (Changeling: The Lost)
- The No-End House (Channel-Zero)
- Candle-Cove (Channel-Zero)
- Willy Wonka's Chocolate Factory (Charlie and the Chocolate Factory)
- Heaven (Christianity)
- Hell (Christianity)
- Illusionary World (Clannad)
- The Underworld (Classical Mythology)
- Tartarus
- Places of Power (Control)
- The Astral Plane (Control)
- The Oceanview Motel (Control)
- The Oldest House (Control)
- No-End House (Creepypasta)
- Wallmart (Creepypasta)
- The Anti-Internet (Creepypasta)
- The Park (Creepypasta)
- The Outer Void (Cthulhu Mythos)
- R'lyeh (Cthulhu Mythos)
- The Dreamlands (Cthulhu Mythos)
- The Ghost Zone (Danny Phantom)
- The Dark Dimension (Dark Deception)
- Bierce's Ballroom (Dark Deception)
- The Nightmares (Dark Deception)
- The Maze (Dave Made a Maze)
- The Beach (Death Stranding)
- Various Locations (DC/Vertigo Comics)
- The Dreaming
- Garden of Forking Ways
- Gotham
- The Nightshades realm
- Hades
- Time's Realm
- Realm of Madness
- The Overvoid
- Pralaya's Realm/The Sea of Brahman
- The City of Stars
- The Fifth Dimension
- The Phantom Zone
- The Tower of Fate
- Orqwith
- Danny the Street
- The Pentagon
- The Red
- Arkham Asylum
- Olympus
- The Void (Dead by Daylight)
- The Entity's Realm (Dead by Daylight)
- Vault of Glass (Destiny)
- The Black Garden (Destiny)
- The Infinity Castle (Demon Slayer: Kimetsu no Yaiba )
- Dark Ocean (Digimon)
- World of dreams (Digimon)
- Digital Shifts (Digimon Story: Cyber Sleuth)
- Forest of Terror (Dragon Ball)
- Dimension W (Dimension W)
- Evil Regions (Dwarf Fortress)
- The TARDIS (Doctor Who)
- Eleven-Day Empire (Doctor Who)
- Geyser (Dungeon Odyssey)
- The Far Realm (Dungeons & Dragons)
- The Abyss (Dungeons & Dragons)
- Caelid (Elden Ring)
- The Lake of Rot (Elden Ring)
- Casa Madrigal (Encanto)
- Planet Zero (Fantastic Four 2015 Film)
- The Empty City (The Fear Mythos)
- The Dungeons of Fear and Hunger (Fear & Hunger)
- Final Space (Final Space)
- The Ball Pit (Five Nights at Freddy's: Into the Pit)
- The Ultra-Reality (Fran Bow)
- Heaven (From Heaven's Door)
- Mad Rooms (From Heaven's Door)
- The Gate (Fullmetal Alchemist)
- The Fourth Dimension (Futurama)
- The Fade (Dragon Age)
- The Singularity (Final Fantasy VII Remake)
- The Edge of Creation (Final Fantasy VII Remake)
- Memoria (Final Fantasy IX)
- Yivo (Futurama)
- Netherworld (Ghostbusters: The Video Game)
- Gravity Falls (Gravity Falls)
- The Nightmare Realm (Gravity Falls)
- Gregory House (Gregory Horror Show)
- Spark of the World/Ginnungagap (God of War Ragnarök)
- The Vault (Hλlf-Life: Alyx)
- The Domain (Halo)
- The Furthest Ring (Homestuck)
- House of Leaves (House of Leaves)
- The Dark Continent (Hunter X Hunter)
- The Nightmare Realm (Invader Zim)
- The Florpus Hole (Invader Zim)
- The Further (Insidious)
- Well House (It 2017)
- The Netherworld (Jackie Chan Adventures)
- The Jungle (Jumanji)
- The House (The Keys to the Kingdom)
- Skull Island (Kong: Skull Island)
- Tianshang (Kung Fu Panda: The Dragon Knight)
- Carcosa (The King in Yellow)
- The Twilight Realm (The Legend of Zelda: Twilight Princess)
- The Still World (The Legend of Zelda: Echoes of Wisdom)
- The Signal Tower (Little Nightmares II)
- The West (The Marvelous Misadventures of Flapjack)
- Nevada (Madness Combat)
- Tower of Trials (Max Level Newbie)
- Various Dimensions/Locations (Marvel Comics)
- The Below Place
- Bad Continuum
- Fourth Cosmos
- Fifth Cosmos
- Third Cosmos
- Crazyland
- Dimension of Manifestations
- The Beyond
- Hell
- Itsukushima
- Limbo
- Shuma-gorath's home dimension
- The Neutral Zone
- The Quantum Realm (Marvel Cinematic Universe)
- The Mirror Dimension (Marvel Cinematic Universe)
- The Dark Dimension (Marvel Cinematic Universe)
- Mandelibus Dimension (Marvel Cinematic Universe)
- Actiniaria Dimension (Marvel Cinematic Universe)
- Grass Jelly Dimension (Marvel Cinematic Universe)
- Flowering Incense Dimension (Marvel Cinematic Universe)
- The TVA Office (Marvel Cinematic Universe)
- The Blind Eternities (Magic: The Gathering)
- The Anima Mundi (Mage: The Awakening)
- The End Dimension (Minecraft)
- The Far Lands (Minecraft)
- The Nether (Minecraft)
- Lalotai (Moana)
- Monster House (Monster House)
- Everfree Forest (My Little Pony)
- Discord's Realm (My Little Pony)
- Pocket Dimension and The Beyond (My Singing Monsters)
- Ethereal Island
- Ethereal Workshop
- Magical Sanctum
- Magical Nexus
- Primordial Chaos (Mythology)
- Almost Every Concept of the Afterlife (Mythology/Religion )
- Fantastica (The Neverending Story)
- The Sea of LCL (Neon Genesis Evangelion)
- Ape's Concert (One Piece)
- Erebus (On Stranger Tides)
- Anteverse (Pacific Rim)
- The Black Ring (Path to Nowhere)
- Pet Sematary (Pet Sematary)
- Sea of Souls (Persona series)
- Tartarus (Persona 3)
- Midnight Channel (Persona 4)
- Mementos (Persona 5)
- Davy Jones' Locker (Pirates of the Caribbean: At World's End)
- Distortion World (Pokémon)
- Dialga's Dimension (Pokémon)
- Palkia's Dimension (Pokémon)
- Reverse World (Pokémon Anime)
- The Other Side (Poltergeist 2015 Film)
- The Immateria (Promethea)
- The Dark Forest (Puss in Boots: The Last Wish)
- The Bogeyman's Lair (Rise of the Guardians)
- Agartha (The Secret World)
- The Dreaming Prison (The Secret World)
- Various Buildings (SCP Foundation)
- Various locations (SCP Foundation)
- SCP-1936
- SCP-3008
- The Factory
- SCP-3001
- Adytum
- Reality HYO-772-939
- Impossibly Beautiful Reality/Reality 99P-UT1-24J
- Reality CDY-745-924
- Reality N3O-MSI-R1C
- SCP-1372
- The Fifth World
- SCP-5853-A
- SCP-3300
- SCP-3930
- SCP-4000/The Nameless Forest
- The Dreamlands
- Corbenic
- Three Portlands
- Alagadda
- Wanderer's Library
- Third Cycle of Farshorn/Farhorn
- SCP-2317
- SCP-3333
- SCP-416/"the infinite forest"
- SCP-2951
- SCP-7034
- SCP-3935-This Thing a Quiet Madness Made
- SCP-7819
- SCP-354
- SCP-084
- Tartarus (Sinbad: Legend of the Seven Seas)
- The Dragon's Teeth (Sinbad: Legend of the Seven Seas)
- The Cabin (Slay the Princess)
- The Empty (Supernatural)
- Purgatory (Supernatural)
- Downstairs (Subcutanean)
- The Abyss (Vampire: The Masquerade)
- Westview ( WandaVision )
- The Immaterium/The Warp (Warhammer 40k)
- Carmilla's room/The H.P Lovecraft Room ( Whateley Universe )
- Markiplier Manor (Who Killed Markiplier?)
- The Upside-Down (Who Killed Markiplier?)
- Realm of Rumination (The Witcher 3: Wild Hunt)
- The Hyperuranion (Platonism/Christian Theology )
- Ground Zero (Quantum Break)
- End of Time (Quantum Break)
- Land of No Rules (Regular Show)
- The Anti-Universe (Rebuild of Evangelion)
- The Nibiru Entity's lair (Scooby-Doo! Mystery Incorporated)
- Silent Hill, Maine (Silent Hill)
- The Q continuum (Star Trek)
- Fluidic Space (Star Trek)
- Chaotic Space (Star Trek)
- Interfold layer (Star Trek)
- World Between Worlds (Star Wars/Ahsoka)
- The Shroud (Stellaris)
- The Spotted Dimension (Spider-Man: Across the Spider-Verse)
- RandomLand (SpongeBob SquarePants)
- Clarinetland (SpongeBob SquarePants)
- The Tidal Zone (SpongeBob SquarePants)
- Leeke Leeke (Spy Kids 2: Island of Lost Dreams)
- Ohio (SMG4)
- The Upside Down (Stranger Things)
- Matter Splatter Galaxy (Super Mario Galaxy)
- The Kaleidoscope (Tattletail )
- The Temple (Temple Run)
- The Corruption (Terraria)
- The Crimson (Terraria)
- The Hallow (Terraria)
- Parking Garage (Trevor Henderson Mythos)
- The Outside of the Map (The Amazing Digital Circus)
- The Cellar (The Amazing Digital Circus)
- The Void (The Amazing Digital Circus)
- Elmore (The Amazing World of Gumball)
- The Void (The Amazing World of Gumball)
- The Awesome Store (The Amazing World of Gumball)
- Interdimensional Hole of Pancakes (The Good Place)
- The City of Never (The City of Never)
- The Cat in the Hat's World (The Cat in the Hat 2003)
- Apocrypha (The Elder Scrolls)
- The Soul Cairn (The Elder Scrolls)
- The Amigara Fault (The Enigma of Amigara Fault)
- Dimension X (Teenage Mutant Ninja Turtles 2012)
- The Mirrorverse (The Flash 2014)
- Mount Greylock (The GREYLOCK Tapes)
- Springfield Mystery Spot (The Simpsons)
- The Boiling Isles (The Owl House)
- In-Between Realm (The Owl House)
- The Other Side (The Princess and the Frog)
- Wonderland/Horned Serpent Metastructure (THE MONUMENT MYTHOS)
- Alcatraz (THE MONUMENT MYTHOS)
- Valley View Center (The Oldest View)
- The Holy Mountains (The Objective)
- The Twilight Zone (The Twilight Zone)
- The Lost and Found Emporium (The Twilight Zone)
- The Junction (The Twilight Zone)
- Anthony's house (The Twilight Zone:The Movie)
- The Void ( The Void 2016)
- The Netherworld (Toji no Miko )
- Endless Island (Twelve Forever)
- Fireman's Home (Twin Peaks)
- Purple Sea (Twin Peaks)
- Red Room (Twin Peaks)
- Ahnenerbe (TYPE-MOON)
- Imaginary Number Space (TYPE-MOON)
- Mictlan (TYPE-MOON)
- Reverse Side of the World (TYPE-MOON)
- Nightmare Underworld (Mad God)
- The Road (The Left/Right Game)
- Jubilation (The Left/Right Game)
- Wintery Bay (The Left/Right Game)
- The Silent City (The Left/Right Game)
- The Lake (The Left/Right Game)
- City of Spirals (Uzumaki]
- Yonder (Vivarium)
Known Objects/Items[]
- Beherits (Berserk)
- Phone of Cthulu (The Grim Adventures of Billy & Mandy)
- Sword Purgatory (Hero Killer)
- Green Door (Marvel Comics)
- The Super-Collider (Spider-Man: Into the Spider-Verse)
Known Powers/Techniques[]
- Death 13 (JoJo's Bizarre Adventure Part III: Stardust Crusaders)
- Unlimited Void (Jujutsu Kaisen)
- Eldritch Magic (Marvel Cinematic Universe)
- Mirror Dimension Magic
- Dark Dimension Magic
- Reality Marble (Nasuverse)
References[]
- Eldritch Location
- Acid Trip Dimension
- Alien Geometries
- Amazing Technicolor Battlefield
- Astral Checkerboard Decor
- Beware The Skull Base
- Bigger on the Inside
- Bizarrchitecture
- Black Hole
- Chaos Architecture
- Clown Car Base
- Creepy Dollhouse
- Danger In The Galactic Core
- Dark World
- Dream Land
- Eldritch Starship
- Endless Corridor
- Forbidden Zone
- Genius Loci
- Haunted House
- Home Of Monsters
- Hollywood Dreamtime
- Hyperspace Is A Scary Place
- Level Ate
- Meat Moss
- Mental World
- Minus World's are the eldritch location of video games.
- Mordor
- Mystical Hollywood
- Non Sequitur Environment
- Place Beyond Time
- Psychological Torment Zones that prey on people's fears and their deepest darkest secrets.
- Placid Plane Of Ankle Deep Water
- Reality Is Out To Lunch
- Seamless Scenery
- Sugar Bowl
- Supernatural Hotspot Town
- Spirit World
- Toon Town
- Too Strange To Show
- The Bermuda Triangle
- The Wonderland
- Thin Dimensional Barrier
- Unholy Ground
- Unnaturally Looping Location
- Void Between The Worlds
- Wackyland
- World Of Chaos: A world where physical laws have been thrown to the wind and nothing makes sense.