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"Far from the light of any sun or star lies the infernal region known as the Realm of Chaos. This is not a material realm, but a place without physical or temporal boundaries, a vast formless limbo that exists only because of the dreams of mortals. This is the home of the Chaos Gods. In the Realm of Chaos, there are no physical laws akin to those that dominate the mortal world. Within its confines, dreams become real, and reality is reborn as fevered hallucination. Gravity, shape, space and reason — all are in flux, utterly mutable to the will of the Chaos Gods. Few mortals are capable of perceiving the Realm of Chaos in its true splendor, for the living mind recoils from such otherworldly landscapes. For this reason, no two visions of the Realm of Chaos are alike, as the mind attempts to hide the impossible with fragments stolen from memory. The Realm of Chaos is a place of dreams and nightmares where cause need not follow effect, and within its bounds anything is possible."
― Warhammer: Chaos Demons Army Book (7th Edition)
"I know, I know, I know. You're thinking if you'd just turned left instead of right, you could've gotten away from me. But you did go left, and you turned right and you kept running and you didn't turn at all. But here, in the Garden of Forking Paths, you didn't make any one choice: you made every choice... and they all led back to me."
― Ross Humboldt, In the Tall Grass
"You unlock this door with the key of imagination. Beyond it is another dimension—a dimension of sound, a dimension of sight, a dimension of mind. You're moving into a land of both shadow and substance, of things and ideas. You've just crossed over into... the Twilight Zone."
― The Twilight Zone Opening
"Skull Island, the land where God did not finish creation."
― Bill Randa

The power to manipulate eldritch locations and everything in them. Variation of Environment Manipulation. Not to be confused with Magical Environment Manipulation or Esoteric Environment Manipulation.

Also Called[]

  • Blasphemous Area Lordship
  • Contradiction/Contradictive/Illogical/Incomprehensible/Paradoxical Dimension/Location/Environment Manipulation
  • Eldritch Environment/Dimension/Realm/Reality/World Manipulation
  • Paranormal/Anomalous Location Manipulation
  • Surreal/Absurd/Bizarre/Wacky/Strange/Odd/Terrifying/Unusual/Weird Location/Environment/Dimension Manipulation

Capabilities[]

Users can create, shape and manipulate eldritch locations, or otherworldly locations that may or may not be found in another dimension. These locations are incomprehensibly strange places where reality is out to lunch and full of sights no mere mortal was ever meant to experience, they take on many forms such as Primordial Chaos itself, Bizarre Buildings that break the laws of nature, Incomprehensible Voids of pure black or white, Strange Planets, "Wonderlands" and even Alternate Universes.

They are places where nothing makes any sense, and everything is completely illogical and defies belief/explanation/reason. They are places that are impossible by their very nature and sometimes they are so alien and wrong that the fragile mind to avoid breaking at the witness of such a place will interpret it as something it understands or is familiar with like a vast sandy desert, a city or something completely different. The user can manipulate these locations and everything in them, including all the aspects of eldritch areas, from the purely physical ones and also mythical/conceptual ones. Manipulating absurd locations can have various uses thanks to the unreal mind bending nature of such places which extends to not just bringing back the dead from beyond the grave but also discovering foreign energies and materials with marvelous properties, enslaving cosmic aberrations beyond the boundaries of physical understanding, inflicting agonizing fates upon your enemies, time travel and even borderline immortality if the concept doesn't apply to the eldritch area.

The possibilities are innumerable when it comes to having control over these areas. Though it's very common for eldritch locations to be considered bad places, that's not always the case as the ones that aren't are usually sources of wonder, or perhaps forms of outright fun for surreal humor and joys that disobey the laws of physics/nature. One can actually use this power to survive in such places against all odds whether they be a forest which the moment you step in literally goes on forever that's always night or a forbidden part of the ocean where bizarre sea monsters lurk in the dark cold waters that even the gods fear that may be a gateway to hell itself.

Like a mad artist more advanced users can make and customize their own eldritch locations giving them any kind of weird features they want like words coming to life and attacking visitors. This power can be very versatile because of the variety of eldritch locations one can possibly manipulate with this power making the user seem 'godlike' to outsiders.

Applications[]

  • Environment Manipulation (Limited to only eldritch environments): Any place that is considered weird, surreal, incomprehensible or unusual which can not only extend to what was previously mentioned but also the afterlife, the realm of dreams, the world of ideas, dimensional nexuses, and so much more. This includes dimensions of otherworldly beauty and horror that is too much for the human eye.

Arts, Science and Technology[]

Beings/Entities[]

  • Entity Manipulation: Limited to only the entities of eldritch locations whether they be astral, spiritual, metaphysical, extra-dimensional, supernaturalness. They could be a whole new species no man has ever seen before, or an exotic butterfly made of strange light or even a unicorn.
  • Eldritch Being Manipulation: Can manipulate unimaginably powerful inconceivable unearthly creatures who mock and disregard the natural laws of the universe for dark nefarious purposes.
  • Society Manipulation: Limited to only the societies of eldritch areas. They may work differently from our own if they exist.

Constructs/Creations[]

Forces, Energies and Materials[]

Abstracts, Logic and Concepts[]

Physics & Rules[]

Techniques[]

Variations[]

Associations[]

Limitations[]

  • Uncontrolled, this power can go out of control and destroy everything in the area.
  • User may be unable to create eldritch areas, being limited to manipulating already existing ones.
  • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.

Trivia[]

  • Even the multiverse could be an Eldritch Location one can possibly manipulate. The "broader" multiverse theory posits that the multiverse can contain anything, including what to our universe would be impossible or illogical due to not having to abide by our particular natural laws. This can include pocket dimensions shaped by the thoughts and fantasies of individuals or universes made of only light not known to the senses and places such as infinitely repeating empty office rooms which exist outside the universe as we know it.
  • In the Remedy Connected Universe they are known as Places of Power which are locations that have been acted upon by paranatural forces. Places of Power operate under their own internal logic and do not obey the laws of our reality. As a result, their topographical features and behavior may be radically departed from what is possible in our ordinary world.
  • If the place looks like it was designed by H. R. Giger or M.C. Escher then chances are that place is definitely an eldritch location.
  • Even though most eldritch locations are horror-themed by default that's not always the case as some can be benevolent (Ex: The Spirit World from the Legend of Korra/Avatar the Last Airbender, Heaven from Christianity), places of wonder and oddity (Ex: Elmore from the Amazing World of Gumball ) or used for surreal humor (Ex: Wacky Land from Looney tunes) .
  • The best way to know if a place is an eldritch location is if it defies the laws of nature/reality (Ex: mysterious portals leading to random places, ice cream made of time , fire being safe to touch or the dead coming back to life) or if the place is alien-looking(Ex: houses look like they weren't made for human habitation, unknown species of plant life,sun looks artificial,the dirt is fake and the "grass" grows faster than it should). Usually eldritch locations possess both of these weird traits but they could also have one of them like for example an ordinary looking house that breaks time by merely existing. They could also possess entirely different laws from the one's that the universe abides by.
  • The defiance of reality and physics in eldritch locations creates a sense of existential horror, highlighting the idea that our understanding of reality is fragile and can be shattered at any moment.

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Known Locations[]

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