The power to use Eldritch Magic, a form of magic that is derived from Eldritch Abominations or is just unnatural. Form of Magic. Horror Version of Celestial Magic. Variation of Eldritch Energy Manipulation. Combination of Dark Arts, Divine Magic and Extraterrestrial Magic. Opposite of Eldritch Science.
Also Called[]
- Abyssal Commands/Magic
- Eldritch/Lovecraftian Sorcery/Wizardry/Witchcraft
- The Orange and Blue Path
- Eldritch Powers
Capabilities[]
Users can utilize Eldritch Magic, a variation of magic that is usually derived from some sort of Eldritch being, source, or location. What this means ultimately depends on the universe it's used in, but more often than not it's not a good thing. Eldritch Magic practitioners are capable of doing things that can exceed many limitations of Magic usually at the cost of their physical form or their sanity. Eldritch Magic is usually accomplished via communion with eldritch masters.
Applications[]
- Anti-Psychic Presence: In effect to ones unique craft one can also develop a counter countenance against mentalist effects.
- Astral Manipulation: Tap into/commune with spiritual beings of the plane.
- Biophysical Possession
- Morphamerge: Change the very world around you alongside oneself.
- Shapeshifting: Take on horrifying forms that often reflect eldritch visages.
- Malleable Anatomy: User's body can change into an eldritch essence capable of molding and reshaping to their own will.
- Shapeshifting: Take on horrifying forms that often reflect eldritch visages.
- Morphamerge: Change the very world around you alongside oneself.
- Cosmological Force Manipulation
- Esoteric Cosmic Manipulation
- Alien Magic: Use extraterrestrial magic that is against the world.
- Cosmic Magic: Freely manipulate the the cosmos though the mystic powers of eldritch beings.
- Extra-Dimensional Magic: Channel Certain Forms of Mystical Energies from Other Dimensions of Eldritch Nature.
- Foreign Magic: Use magic that doesn't exist in normal familiarity or follows established "rules" and "laws".
- Magical Warping: Can alter the fabric of reality through sorcerous and eldritch means.
- Esoteric Cosmic Manipulation
- Conjuration: Summon eldritch entities.
- Divine Empowerment: Gain power from the "gods" beyond.
- Corrupting Madness: Corrupt foes with madness.
- Dream Magic: Enter the dreams of mortals, and even affect the dreams of entire species.
- Insanity Empowerment: Empower yourself with madness.
- Mental Breakdown: Probe the minds of your opponents and cause their minds to break.
- Psionic Magic: Manipulate matter at the most fundamental level and minds of multiple subjects at once.
- Psycho Warping: Twist reality by feeding into the delirium caused by afflicted hosts.
- Void Magic: Erase things from reality such as people, locations, and even objects. High-level users can erase concepts.
- Fatal Countenance: Have a form that can destroy opponents in mind and body.
- Eldritch Energy Manipulation: Control otherworldly energies that are so alien in nature they defy the laws of lesser beings perceptions of reality.
- Eldritch Intuition: Have a knowledge of Outer Entities, eldritch species, technology and languages.
- Eldritch Location Manipulation: User can create, shape and manipulate eldritch locations, or otherworldly locations that may or may not be found in another dimension.
- Hyper-Cosmic Awareness: Become aware of the wider totality at large.
- Dimensional Link: Gain power from higher dimensions.
- Madness Form: Take on a visage that mirrors the very concept of madness itself.
- Madness Magic: Induce madness on foes by giving them visions from beyond.
- Lovecraftian Powers: Use eldritch and Lovecraftian related powers and abilities.
- Magic Destruction/Negation: Due to the nature of Eldritch Magic, it's possible that users will be able to negate "regular" magic.
- Occultism Mastery: Users, either innately or through training, are masters of occult phenomena and all their myriad forms, allowing them to perceive and understand occultism like no other and learn and master virtually any effect and school of occultism with outstanding ease.
- Dark Arts: The user can utilize the Dark Arts, a malevolent system of techniques that is based around a darker side of magic that is typically used for selfish, self-serving and/or nefarious purposes. Though it is not necessarily "evil" magic, dark arts tend to focus on destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user's own state.
- Soul Absorption: Absorb the very souls of your opponents.
- Spell Casting: Cast several spells with little penalty.
- Symbol Magic: The ability to use eldritch runes and ritual circles, in some cases to potentially summon eldritch entities.
- Ultimate Alchemy: Be able to use alchemical power of the highest order via eldritch means.
Associations[]
- Alien Mind: Users may develop this over time due to exposure to eldritch energies and entities.
- Cthulhu Mythos Deity Physiology
- Divine Monster Physiology
- Eldritch Arts
- Eldritch Being Manipulation
- Eldritch Entity Creation
- Eldritch Physiology
- Eldritch Soul
- Magic
- Mystic Human Physiology
Limitations[]
- Magic Negation/Magic Destruction
- May cause the user to go insane.
- There is always a price, usually a heavy one.
- Prolonged usage of this magic may result in bodily and mental alterations that may be irreversible.
Known Users[]
- Akachi Onyele (Arkham Horror Files)
- Madeline Rothleschilde (Army of Darkness vs. Re-Animator)
- Users of Arcane (Bloodborne)
- Bunnicula (Bunnicula)
- Algernon Drake (Call of Cthulhu: The Official Video Game)
- Avantika (Critical Role); via Uk'otoa
- Fjord (Critical Role); via Uk'otoa
- Zahra Hydris (Critical Role)
- Abdul Alhazred (Cthulhu Mythos)
- Asenath Waite (Cthulhu Mythos)
- Whateley Family (Cthulhu Mythos)
- Users of Magic (CthulhuTech)
- Occultist (Darkest Dungeon)
- Shambler (Darkest Dungeon)
- Necromancer (Darkest Dungeon)
- Ancestor (Darkest Dungeon)
- Upside-Down Man (DC Comics)
- Keziah Mason (The Dreams in the Witch House)
- Warden (Dungeons and Dragons); via Hadar
- Kulan Gath (Dynamite Entertainment/Marvel Comics)
- Miraak (The Elder Scrolls V: Dragonborn); via Hermaeus Mora
- Pious Augustus (Eternal Darkness: Sanity's Requiem)
- Caster (Fate/Zero); via Prelati's Spellbook
- Myu (From Commonplace to Worlds Strongest); via Ryleth Text
- Alastor/The Radio Demon (Hazbin Hotel)
- Rose Lalonde (Homestuck)
- Bob Howard (The Laundry Series)
- Angleton (The Laundry Series)
- Ramona Random (The Laundry Series); via Eldritch Physiology
- The Scelesti (Mage: the Awakening)
- Blood Monks (Marvel Comics)
- Lord Mar-Vell (Marvel Comics)
- Scarlet Witch ( Marvel Comics)
- Dark Tapestry Mystery Oracles (Pathfinder)
- Elder Mythos Cultist Clerics (Pathfinder)
- Elder Mythos Scholar Wizards (Pathfinder)
- Users of the Dark Tapestry Domain (Pathfinder)
- Mute Musician Bards (Pathfinder)
- Ebernote Blackwood (The Sinking City)
- Double Trouble (Skylanders); via Eldritch Staff
- Darling ( Sucker for Love )
- Dusk Waiting to Awaken (Toaru Majutsu no Index); via Necronomicon
- Dr. Richard Powell (The Void)
- Doctor Stephen Strange/Strange Supreme (Marvel Cinematic Universe/What If ...?)
- Psykers (Warhammer 40000)
- Magnus the Red (Warhammer 40000)
Known Items[]
- Necronomicon (Cthulhu Mythos)
- Tome of Eternal Darkness (Eternal Darkness: Sanity's Requiem); via Magick
- Prelati's Spellbook (Fate/Zero)
- Chaos Pearls (Randy Cunningham: 9th Grade Ninja)