The power to manipulate aspects of reality associated with electromagnetism. Ultimate/Absolute form of Electromagnetism Manipulation. Variation of Reality Warping.
Also Called[]
- Electromagnetic Metamorphosis
- Electromagnetic-Based-Reality Warping
- Electromagnokinetic Warping
Capabilities[]
User can manipulate the aspects of reality that are related to electromagnetism. At high enough levels, this can be done even on the quantum level of nature by affecting the electromagnetic interactions that occur on that level.
Applications[]
- Dimensional Warping (Varies)
- Electromagnetic-Ion Conversion
- Electromagnetism Manipulation
- Electron/Positron Manipulation
- Electro-Weak Force Manipulation
- Energy Matter Manipulation
- Illusion Manipulation
- Magneto-Graviton Manipulation
- Mass-Energy Manipulation
- Time Manipulation - Via Maxwell's Equations
- Vector Manipulation
Associations[]
- Energy Matter Manipulation
- Fundamental Forces Manipulation
- Reality Warping
- Quantum Manipulation
- Quantum Energy Manipulation
- Particle Manipulation
- Primordial Force Manipulation - By combining 4 Fundamental Forces into one.
- Transcendent Science
Limitations[]
- Distance, mass, precision, etc., dependent upon the knowledge, skill, and strength of the user and their power's natural limits.
- Using this power may exhaust the user at extraordinary speed.
- The effects may not be permanent.
- May take much time and great effort to achieve effects.
- May not be able to affect things that have magical/esoterical properties.
- May need great energy/power source to augment their power to accomplish effects on a large scale.
- The user may not be able to affect reality, but the user can overcome this limitation through study and practice.
Known Users[]
- Invisible Invaders (The Darkest Hour)
- Richard Redditch/The Artist (DC Comics)
- Genis-Vell/Photon (Marvel Comics)
- Magneto (Marvel Comics)
- Jon Farmer/The Transdimensional Man (Wildstorm Comics)