The power to manipulate electromagnetism. Sub-power of Fundamental Forces Manipulation. Advanced combination of Electricity and Magnetism Manipulation. Variation of Continuum Manipulation.
Also Called[]
- EM Manipulation
- Electromagnetism/Electromagnetic/EM Arts/Control
- Electro-Magnekinesis/Electro-Magnetokinesis
- Electromagnetic Energy/Field Manipulation
- Electromagnetic Force/Phenomena Alteration/Control/Manipulation
- Electromagnetic Manipulation
- Electromagnokinesis
Capabilities[]
The user can manipulate electromagnetism: one of the four fundamental forces in the physical universe responsible for numerous phenomenon cases, notably those affiliated with electrostatics and magnetism. Electromagnetism is responsible for electromagnetic fields (an area of space comprised of electric and magnetic fields), the propagation of electromagnetic radiation or the electromagnetic spectrum, such as visible light, infrared, ultraviolet, microwaves, and radio waves. Exploration of electromagnetism necessitates understanding various branches of physical science, such as classical mechanics, quantum mechanics, and special relativity. Electromagnetism demonstrates impressive characteristics and exploitation with human inventions using electromagnetism to power intelligent devices, vehicles, power-generating stations, buildings, and more. Due to the user manipulating electromagnetism, they hold the untapped potential to perform and execute efficaciously powerful techniques.
A user of electromagnetism manipulation at a basic level may demonstrate uncomplicated applications, for instance, electromagnetic field generation, electronic disturbances, weak electromagnetic pulses (sudden surges of electromagnetic energy), electromagetoreception, or an encompassing aura of electricity tagged with metals or metalline material spinning around the user. At advanced levels, users are depicted as "professionals" that can manipulate both electricity (electricity generation, electrostatic shocks, electroreception, electrocution, heat conductivity, etc.) and magnetism (magnetism generation, magnetoreception, metal manipulation, electronic disruption, variations or sub-types of magnetism manipulation (diamagnetism, paramagnetism, ferromagnetism, etc.)). Because the user is advanced, they can easily overwhelm basic-level electromagnokinetics, indirectly affecting electromagnetic phenomena in the surrounding vicinity, and comprehend an improved understanding of the second strongest fundamental force in the universe.
Users at the expertise, master, ultimate, or absolute levels are demonstrated as masters or gods of their field. A user can use electromagnetism manipulation to control the electromagnetic spectrum (from light manipulation to assorted variations of radiation manipulation (radio waves, ultraviolet light, microwaves, infrared, x-radiation, and gamma radiation)). They can use the electromagnetic spectrum and manipulate it similarly to using advanced machinery to conduct unrehearsed x-ray examinations, overload the radioactive generation of nuclear reactors, and generate heat manipulation, with the restraint being the user's understanding and originality or adaptiveness. Users can control sophisticated technology used by races above type 1 civilizations and broaden their authority on a continental, planetary, cosmic, galactic, or universal scale. In rare circumstances, users can manipulate reality or a fraction of the concept through pure association with electromagnetism.
Four Interactive Forces[]
This power is the manipulation of one of the four interactive forces: the other three being:
Applications[]
Basic Level[]
- Attraction & Repulsion - Attract & repel metallic and magnetized objects.
- Cultivation
- Deflection - Deflect metallic projectiles away.
- Demagnetization - By removing magnetic properties from ferrous metals.
- Electromagnetic Perception - Sense electromagnetic fields of any source.
- Electromagnetism Generation - Generate external electromagnetic fields.
- Electroreception - Sense bio and natural generated electric fields.
- Magnetization - Make non metallic objects magnetic.
Advanced Level[]
- Electricity Manipulation - Control the energy of charged particles.
- Electric Field Manipulation - Control electrical fields of electric charges.
- Electromagnetokinetic Flight - Levitate and fly by using strong electromagnetic energy.
- Electromagnetic Absorption - Absorb electromagnetic energy and utilize it.
- Electromagnetic Conversion - Convert electromagnetism into other forms of energy.
- Electromagnetic Attacks - Utilize electromagnetism in forms of attacks.
- Electromagnetic Channeling - Channel electromagnetic energy for various purposes.
- Electromagnetic Concentration - Concentrate your electromagnetic energy towards any part of your body or object.
- Electromagnetic Constructs - Create objects, weapons, or entities using electromagnetic energy.
- Electromagnetic Force-Field Generation - Generate electromagnetic force-fields.
- Electromagnetism Detection - Detect electromagnetic phenomenon.
- Electromagnetism Solidification - Solidify electromagnetism, possibly for constructs.
- Electromagnetic Vision - Allows the user to see electromagnetic fields.
- EM Electricity Manipulation - Manipulate strong electromagnetic electricity.
- Magnetism Manipulation - Manipulate magnetism and its properties.
- Magnetokinetic Healing - Use magnetic radiation to heal and mend and prolong one or another's lifespan.
- Personal Electromagnetism Manipulation - Control one's personal electromagnetic field.
- Photoionization - Use electromagnetic radiation to create and control ionization.
- Technology Manipulation - Control certain technological material through skillful electromagnetic manipulation.
Expert Level[]
- Bio-Electromagnetic Manipulation - Control electromagnetism emitted from living organisms.
- Bio-Electricity Manipulation - Control bioelectricity.
- Bio-Magnetism Manipulation - Control bio-magnetism.
- Blood Manipulation - Control blood through the iron present in the body
- Electrical Telekinesis - Control, shape, and manipulate matter through electromagnetism.
- Electrical Telepathy - Sense electrical signals and interpret their thoughts.
- Electromagnetic Noise Manipulation - Control noise.
- Electromagnetism Defiance - Defy electromagnetism.
- Ionic Radiation Manipulation - Control electromagnetic radiation that wields enough energy to break atomic bonds.
- Radiation Manipulation - Control high energy particles or waves.
- Maser Manipulation - Control maser energies.
- Plasma Manipulation - Manipulate plasma and its properties.
- Psychic Shield - By blocking input or scrambling one's own neural impulses
Master Level[]
- Electromagnetism Immunity - Be immune to electromagnetic energy.
- EM Spectrum Manipulation - Control the electromagnetic spectrum.
- Microwave Manipulation - Control microwaves.
- Optical Phenomena Manipulation - Control electromagnetic radiation that can produce a visual sensation.
- Radio Manipulation - Control radio waves.
- Gravity Negation - Negate some effects of gravitational influence.
- Neural Impulse Manipulation - Control neural impulses.
- Psychic Immunity - Be immune to psychic interference by electromagnetism.
- Weather Manipulation - Control weather patterns.
Ultimate Level[]
- Mass-Energy Manipulation - Control mass-energies.
- Teleportation - Dematerialization, and rematerialization, two theorized stages of teleportation, and the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them.
- Illusion Manipulation - Projected light and electromagnetic energy which create the illusion of solid objects.
- Matter Transmutation - Using mass energy equivalence can synthesis of organic and inorganic materials via rearrangement of subatomic particles
- Quantum Energy Manipulation - Control quantum energies.
- Particle Manipulation - Control the basic units of matter and energy.
- Quark Manipulation - Control Quarks via the charges they hold.
- Subatomic Manipulation - Control subatomic particles.
- Charged Particles Manipulation - Specifically manipulate charged particles.
- Atomic Manipulation - Control the building blocks of matter.
- Chemistry Manipulation - Manipulate substances and their reactions.
- Molecular Manipulation - Manipulate groups of atoms.
- Subatomic Manipulation - Control subatomic particles.
- Technoformation - Cast your will into all automation forms via electromagnetic waves.
- Wormhole Creation (magnetic) - Create wormholes where only magnetism can go through.
Absolute Level[]
- All Electrical Powers
- All Electromagnet Power
- All EM waves-Based powers
- All Light-Based Abilities
- All Magnetic Powers
- All Radioactive Powers
- Electromagnetism Embodiment - Be the embodiment that is made out of electromagnetism.
- Electromagnetic Warping - Control electromagnetism that can influence reality.
- Dimensional Warping - Warp or distort reality through dimensional influence via electromagnetism.
- Elemental Manipulation - Control all forms of matter & energy since EM & Scalar Waves are heavily connected.
- Nuclear Manipulation - Control nuclear fission and fusion.
- Strong Force Manipulation - Control nuclear fusion.
- Weak Force Manipulation - Control nuclear fission
- Time Manipulation - Via using the maxwell's equations would change the nature of light including its speed uses the time stone to fully manipulate time so that he makes a closed loops in time. Special relativity is Einstein’s theory on how time works.
- Quantum Manipulation - Control electromagnetism below an atomic level.
- Zero-Point Energy Manipulation - ZPE is a result of electromagnetic field fluctuations, controlling those fields at an absolute level would theoretically allow a user to interact with, harness, or even manipulate the ZPE directly.
Techniques[]
- Anti-Electromagnetic Field Projection
- Electromagnetic Accumulation
- Electromagnetic Aura
- Electromagnetic Defense
- Electromagnetic Deformation
- Electromagnetic Pulse Emission
- Electromagnetic Strike
- Electromagnetic Teleportation
- Electromagnetic Wave Physiology
- Electromagnetically Enhanced Condition
- Electromagnetism Empowerment
- Electromagnetism Mimicry
- Electromagnetokinetic Combat
- Electro-Phasing
- Lightning Ball Projection
- Lightning Vision
Variations[]
- Bio-Electromagnetic Manipulation
- Electrical Phenomena Manipulation
- Electromagnetism Embodiment
- Electromagnetism Magic
- Geomagnetism Manipulation
- Magnetism Manipulation
Associations[]
- Cardiology Manipulation
- Continuum Manipulation
- Electro-Weak Force Manipulation
- Electromagnetokinetic
- Electromagnetic Arts
- Electromagnetic Weaponry
- Electrolysis
- FTL Transmission Manipulation
- Magnet Manipulation
- Magnetic Weaponry
- Matter Manipulation
- Planetary Axis Manipulation
- Planetary Manipulation
- Scalar Wave Manipulation
- Signal Manipulation
- Weak Force Manipulation
Limitations[]
- May be unable to create electromagnetism, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limits.
- Anti-Electromagnetic Field Projection may counter the user.
Known Users[]
- Alita (Battle Angel Alita: Last Order)
- Sechs (Battle Angel Alita: Last Order)
- Toji (Battle Angel Alita: Last Order)
- Tunpo (Battle Angel Alita: Last Order)
- Amperi (Ben 10)
- Transylian (Ben 10)
- Gimlinopithecus (Ben 10)
- Ultimate Aggregor ("Ben 10: Ultimate Alien")
- Ultimate Kevin (Ben 10: Ultimate Alien)
- Iron Tager (BlazBlue)
- Fujiwara Toki (Code: Breaker)
- Virgil Hawkins/Static (Milestone Media/DCAU/DC Comics)
- Barry Allen/The Flash (DC Comics)
- Black Lightning (DC Comics)
- Captain Atom (DC Comics)
- Coldcast (DC Comics)
- Daniel West/Reverse Flash (DC Comics)
- Superman (DC Comics); via Sundip
- Various Metahumans (DC Comics)
- Baby Faced Moonbeam (Duck Dodgers)
- Kessler (Infamous); Advanced Level
- Cole MacGrath (Infamous); Advanced Level
- Sylvie Paula Paula (The King Of Fighters Series)
- Sora (Kingdom Hearts)
- Gash Bell (Konjiki no Gash Bell!/Zatch Bell!)
- Maestro (Konjiki no Gash Bell!/Zatch Bell!)
- Jay (Lego Ninjago: Masters of Spinjitzu); via Magnetic Energy Manipulation and Magnetism
- The Masters (Mad World)
- Berserker (Marvel Comics)
- Electro (Marvel Comics); Advanced Level
- Karima Shapandar (Marvel Comics)
- Mandarin (Marvel Comics)
- Max Eisenhardt/Magneto (Marvel Comics); Advanced Level
- Meggan (Marvel Comics)
- Ororo Munroe/Storm (Marvel Comics)
- Polaris (Marvel Comics); Advanced Level
- Siena Blaze (Marvel Comics)
- Victor Mancha (Marvel Comics)
- Will O' The Wisp (Marvel Comics)
- Zzzax (Marvel Comics)
- Onslaught (Marvel Comics)
- Various Mutants (Marvel Comics)
- Rebidiora (Monster Hunter Series)
- Shinki (Naruto)
- Magnemite, Magneton, Magnezone, Nosepass, and Probopass (Pokémon)
- Jeremy Reed (Powder)
- Zia Mendoza (Ripley's Bureau of Investigation); only few of these applications
- Miki (Senran Kagura)
- Max Evans (Roswell)/(Roswell New Mexico)
- Sparks (Super Robot Monkey Team Hyperforce Go!)
- The Dread Doctors (Teen Wolf)
- Josh Diaz (Teen Wolf)
- Yi (Teenage Mutant Ninja Turtles: The Last Ronin II Re-Evolution)
- Dark Mayhem (The Thundermans)
- Herrscher of the Thunder (Honkai Impact 3rd)
- Jack-Jack Parr (The Incredibles)
- Electromaster (Toaru Majutsu no Index & Toaru Kagaku no Railgun)
- Misaka Mikoto
- Misaka sisters
- Mages who use the Forces Arcana/Sphere (World of Darkness)
- Hyuse (World Trigger); via Lampyris
- Erik Magnus/Magneto (Amalgam Comics)
- Past Sam (Sam and Max Video Game Series)
- Jin Narumi (Tokyo Shinobi Squad)
- Muramasa/Minato Kageaki (Full Metal Daemon Muramasa)
Known Powers[]
- Ninpo: Magnetic Field Technique (Tokyo Shinobi Squad)