The power to create constructs out of elemental energy. Sub-power of Elemental Energy Manipulation. Variation of Elemental Constructs and Energy Constructs.
Also Called[]
- Creation Via Elemental Energy/Ergo-Ecokinesis
- Elemental Energy/Ergo-Ecokinetic-Based Creation
- Elemental Energy/Ergo-Ecokinetic Construct Creation/Generation/Manifestation/Materialization
- Elemental Energy/Ergo-Ecokinetic Constructs/Creations
Capabilities[]
The user can change elemental energy (including their own bodies) into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Applications[]
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
- Animating elemental energy for various purposes.
- Appendages
- Armor
- Attacks
- Barriers
- Clothing
- Defenses
- Duplicates
- Elements
- Entities
- Environments
- Objects
- Platforms
- Restraints
- Structures
- Support
- Vehicles
- Weapons
Variations[]
- Aether Energy Constructs
- Cosmic Energy Constructs
- Dark Energy Constructs
- Light Energy Constructs
- Magnetic Energy Constructs
- Nether Energy Constructs
- Null Energy Constructs
- Psychic Energy Constructs
- Trancendent Energy Constructs
- Twilight Energy Constructs
Associations[]
- Ambient Resource Construction
- Construct Creation
- Construction Manipulation
- Copy Manipulation
- Creation
- Creation Manipulation
- Elemental Energy Manipulation
- Elemental Energy Physiology
- Entity Manipulation
- Essence Manipulation
- Form Manipulation
- Object Manipulation
- Phenomenon Manipulation
- Property Manipulation
- Structure Manipulation
- Transmutation
Limitations[]
- May be limited to manipulating already existing elemental energy rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
- Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
- In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
- May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
- May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.).
- May be limited to manipulating one's own being (i.e., parts of the user’s body and/or mass, mental aspects such as thoughts or emotions, etc.) to create these constructs, which can potentially drain, damage or leave the user vulnerable unless they can be restored.
Known Users[]
- Blazing Team (Blazing Team: Masters of Yo Kwon Do)
- Order of Anarchy (Blazing Team: Masters of Yo Kwon Do)
- Shadowlands Users (DC Comics)
- Elemental Masters (LEGO Ninjago: Masters of Spinjitzu)
- Tandy Bowen/Dagger (Marvel Comics)
- Darkforce Users (Marvel Comics)
- Phoenix Force Users (Marvel Comics)
- Shinobi (Naruto)
- Fairies (Winx Club)
- Witches (Winx Club)