Line 34: Line 34:
*[[Darkside View]]
*[[Darkside View]]
*[[Emotion Manipulation]]
*[[Emotion Manipulation]]
*[[Emotion Weaponry]]
*[[Lightside View]]
*[[Lightside View]]
*[[Music Manipulation]] - music can influence/strengthen one's emotions.
*[[Music Manipulation]] - music can influence/strengthen one's emotions.

Revision as of 03:36, April 27, 2018

"I don't know why you'd think that way, but you can't stop your feelings. Having fun, being in love, feelings like overflow the more you try to hold them down."
― Akari (We've always been 10 cm apart)

The power to augment the emotions of others. Sub-power of Emotion Manipulation. Variation of Augmentation. Opposite to Emotion Negation. Not to be confused to Emotion Inducement.

Also Called

  • Emotion Amplification
  • Empathic Augmentation


The user can augment any/all emotions/feelings/moods of others, increasing the existing emotions (no matter how small), and affecting others' control over their actions and abilities by overwhelming their confidence, or restraint.


  • Emotion Empowerment
  • Cause others to lose control over their abilities by augmenting several emotions




  • Cannot cause/induce emotions, only augment already existing ones.
  • Cannot augment the emotions of oneself.
  • Can accidentally overload.

Known Users

  • Cupid (Roman Mythology); limited to Love
  • Shriek (Marvel Comics)
  • Users of Allomantic Zinc (Mistborn)
    • Mistborn
    • Rioters
  • Billy Blim (Angel)
  • Dark Kahn (Mortal Kombat vs. DC Universe)
  • Ixis Naugus (Sonic the Hedgehog)
  • Bo Dennis (Lost Girl), limited to Lust

Known Objects

  • Lantern Rings (DC Comics)
  • Reversal Jewel (Ranma 1/2)
  • Yami no Game (Yu-Gi-Oh)


Community content is available under CC-BY-SA unless otherwise noted.