The power to create constructs out of emotions/empathic energy. Sub-power of Emotion Manipulation, Emotional Energy Manipulation and Empathic Force Manipulation. Variation of Energy Constructs, Force Constructs and Psychic Constructs. Not to be confused with Emotion Creation.
Also Called[]
- Creation Via Emotions/Emotional Energy/Force/Empathic/Empathic Energy/Force
- Emotion/Emotional Energy/Force/Empathic/Empathic Energy/Force-Based Creation
- Emotion/Emotional Energy/Force/Empathic/Empathic Energy/Force Construct Creation/Generation/Manifestation/Materialization
- Emotion/Emotional Energy/Force/Empathic/Empathic Energy/Force Constructs/Creations
- Empathic Creation/Manifestation/Materialization
Capabilities[]
The user can change emotions/empathic energy into different shapes and forms of varying detail and permanence, ranging from simple representations such as images, to individual elements, substances and materials composing other objects, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, architectural structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
These constructs can either be confined to metaphysical and often immaterial environments, such as the mental and astral plane or within internal, usually mental worlds, or be capable of manifesting within physical space.
Applications[]
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
- Animating emotions/empathic energy for various purposes.
- Appendages
- Armor
- Attacks
- Barriers
- Clothing
- Defenses
- Duplicates
- Elements
- Entities
- Environments
- Objects
- Platforms
- Portals
- Restraints
- Structures
- Support
- Vehicles
- Weapons
Other[]
Variations[]
- Anger Constructs: Create constructs out of anger.
- Compassion Constructs: Create constructs out of compassion.
- Fear Constructs: Create constructs out of fear.
- Greed Constructs: Create constructs out of greed.
- Hatred Constructs: Create constructs out of hatred.
- Hope Constructs: Create constructs out of hope.
- Insanity Constructs: Create constructs out of insanity.
- Insecurity Constructs: Create constructs out of insecurity.
- Love Constructs: Create constructs out of love.
- Lust Constructs: Create constructs out of lust.
- Pain Constructs: Create constructs out of pain.
- Pride Constructs: Create constructs out of pride.
- Serenity Constructs: Create constructs out of serenity.
- Sloth Constructs: Create constructs out of laziness.
- Willpower Constructs: Create constructs out of willpower.
Associations[]
- Construct Creation
- Construction Manipulation
- Copy Manipulation
- Creation
- Creation Manipulation
- Emotion Empowerment
- Emotion Manipulation
- Emotion Weaponry
- Emotional Energy Manipulation
- Emotional Manifestation
- Entity Manipulation
- Essence Manipulation
- Form Manipulation
- Object Manipulation
- Phenomenon Manipulation
- Property Manipulation
- Solidification
- Structure Manipulation
- Transmutation
Limitations[]
- May be limited to manipulating already existing emotional energy rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
- Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
- In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
- May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
- May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.).
- May be limited to manipulating one's own being (i.e., parts of the user’s body and/or mass, mental aspects such as thoughts or emotions, etc.) to create these constructs, which can potentially drain, damage or leave the user vulnerable unless they can be restored.
- Creatures created out of the user's emotions may be hard to control.
- User's creations may be useless against beings with no emotions at all such as machines.
- Empaths who can control emotions may be able to counter the user's creations.
Known Users[]
- Nerissa (W.I.T.C.H)
- Lantern Corps (DC Comics)
- Guardians of Oa (DC Comics)
- Neinhart (Fairy Tail)
- Patronus users (Harry Potter)
- Vanitas (Kingdom Hearts)
- Asura (Asura's Wrath)
- Raven (Teen Titans/DC Comics)
- Death (Soul Eater)
- Elsa (Frozen)
- David Haller/Legion (Legion)
- Peacock Miraculous Users (Miraculous: Tales of Ladybug & Cat Noir)
- Wang Fu
- Nathalie Sancoeur/Mayura
- Gabriel Agreste/Shadow Moth
- Proxina Starfall (Mysticons)
- Bakugami, The Blessed Slumber Majik / The Joyous Sorrow Majik (Madan no Ichi/Ichi the Witch)






