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(Variation of Empathic Energy Manipulation.)
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|Row 1 title = Power/Ability to:
 
|Row 1 title = Power/Ability to:
 
|Row 1 info = Control plasma through emotions.}}
 
|Row 1 info = Control plasma through emotions.}}
The power to '''control plasma through emotions or feelings'''. Variation of [[Plasma Manipulation]].
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The power to '''control plasma through emotions or feelings'''. Variation of [[Plasma Manipulation]] and [[Empathic Energy Manipulation]].
   
 
==Also Called==
 
==Also Called==

Revision as of 03:25, August 24, 2019

The power to control plasma through emotions or feelings. Variation of Plasma Manipulation and Empathic Energy Manipulation.

Also Called

  • Emotional Plasma Control/Manipulation
  • Emotional Ionic Gas Control/Manipulation
  • Empathetic Manipulation
  • Mood Plasma
  • Ionic Sympathy

Capabilities

Users can create, shape, express and manipulate plasma through their emotions. Not only will said plasma be linked to various emotions, which are infinitely myriad in scope, based off the intensity of the users feelings. Due to the unpredictable nature of emotional plasma the user could emulate a host of different abilities based on their representation.

Applications

Associations

Limitations

  • If the user stymies their feelings, the plasma looses it's potency become.
  • Emotional instability can cause plasma to fly out of control.
  • The user may go berserk.

Known Users

  • Emotional Entities (DC Comics)
    • Umbrax
  • Halo (DC Comics)
  • Krona (DC Comics)
  • Lantern Corps (DC Comics)
  • Lightsmiths (DC Comics)
  • Phantom Lantern (DC Comics)
  • Dionne McQuaid (Marvel/Newuniverse)
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