The power to use mystically enhanced symbiotic armor. Variation of Supernatural Symbiotic Exoskeleton. Combination of Enchanted Armor and Symbiotic Costume.
Also Called[]
- Magic/Mystical Symbiote Armor
Capabilities[]
The user possesses an entity that is symbiotically bound to their body and acts as an exoskeleton, with this entity having been empowered by mystical/magical/esoteric forces. These forces allow the user, even if they are not normally capable of using magic, to utilize it through said symbiotic entity, and may negate or alter weaknesses that the entity usually would have.
Applications[]
- Adaptive Armor
- Alien Mind
- Assimilative Evolution
- Amorphous Physiology
- Bio-Metallic Symbiotic Exoskeleton
- Body Link
- Dermal Armor
- Divided Mind
- DNA Replication
- Elasticity
- Enhanced/Supernatural Condition
- Malleable Anatomy
- Natural Weaponry
- Magical Symbiosis
- Magical Entity Physiology (the host of the entity has the physiology of a magical entity thanks to the magical symbiosis and not the physiology of magical energy, it is because the entity has been enchanted and empowered by magical, mystical and esoteric forces, and is not made of magical energy itself)
- Magically Enhanced Physiology
- Magic Detection
- Mystical Mutation
- Possession: By extending the use of the symbiote through magic, a user can have much greater influence over the actions and thoughts of those it interacts with.
- Power Borrowing (the powers of the entity to the host)
- Regenerative Empowerment
- Regenerative Healing Factor
- Symbiote Physiology (only the entity symbiotically attached to the body of the host that this entity has been empowered by mystical/magical/esoteric forces possesses this ability and not the user / carrier of the entity)
- Symbiotic Constructs
- Symbiotic Shapeshifting
- Weakness Change
Associations[]
- Enchanted Armor
- Magic Empowerment
- Power Suit
- Science-Magic Mixture
- Symbiote Creation
- Symbiotic Costume
- Technomagic
Limitations[]
- Armor may be rendered inert by anti-magical or anti-enchantment effects.
- Symbiote may be controlled through arcane rituals to possess the user or alter their mentality far more than a non-magical symbiote.
Known Users[]
- Jaime Reyes/Blue Beetle (DC Comics)
- Makai Knights (Garo: The Animation)
- Garo
- León Luis
- Minamoto no Yorimitsu/Raikou
- Sword
- Germán Luis/Zoro
- Gaia
- Rafael Banderas
- Alfonso San Valiante
- Bernardo Dion/Zex
- Fujiwara no Yasusuke/Zanga
- Garo
- Angela (Image Comics/Spawn); via Angelic Ribbons
- Hellspawn (Image Comics)
- Albert Simmons/Spawn; via K7-Leetha
- Billy Kincaid; via K3-Myrlu
- Andrea Benton (Marvel Comics); via Mania Symbiote with a Hell Mark
- Claire Dixon (Marvel Comics), via Raze Symbiote
- Cletus Kasady (Marvel Comics); via Darkhold-enhanced Carnage Symbiote and Grendel-Carnage Symbiote
- Eddie Brock (Marvel Comics); via Magic Venom
- Eugene "Flash" Thompson (Marvel Comics); via Venom Symbiote with a Hell Mark
- Jubulile van Scotter (Marvel Comics); via magic-enhanced Symbiote
- Hosts of the Witchblade (Top Cow)
- Sinister Splotch (The Epic Tales of Captain Underpants)
- Black Beetle (DC Comics)