The ability to manipulate endeavors/attempts.
Also Called[]
- Attempt Control/Manipulation
- Endeavor Control
Capabilities[]
User can manipulate endeavors/attempts in any situation, granting themselves or others extra endeavors or less endeavors as well as deciding whether success or failure happens with each endeavor. The user can also make others give the user extra chances or manipulate the difficulty of each endeavor.
Applications[]
- Difficulty Manipulation
- Endeavor Inducement
- Entertainment Manipulation
- Event Manipulation
- Failure Manipulation
- Instant Learning
- Juncture Manipulation
- Mental Manipulation
- Obstacle Manipulation
- Opportunity Manipulation
- Reiteration Manipulation
- Time Manipulation
- Victory Manipulation
Associations[]
- Context Manipulation
- Entertainment Empowerment
- Entertainment Materialization
- Goal Manipulation
- Hope Inducement
- Hope Manipulation
- Mental Inducement
- Opportunity Inducement
- Reality Warping
- Reiteration Inducement
- Skill Enhancement
- Temporal Rewind
- Victory Inducement
Limitations[]
- May be useless if the outcome cannot change at all.
- May be limited to a number of times in terms of use.
- User can only manipulate endeavors, not induce them.
- May be limited to certain endeavors.
Known Users[]
- En Dwi Gast/Grandmaster (Marvel Comics)
- Mojo (Marvel Comics)