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The power to warp their immediate environment to reflect something about themselves. Variation of Influential Presence and Warping Presence. Technique of Environment Manipulation.

Also Called[]

  • Fisher King Effect
  • Regional Effects (Dungeons and Dragons)
  • Secondary World Powers (Tolkienverse)
  • Self-Expressive Terraforming
  • Personal Aesthetic Terraforming

Capabilities[]

The user can, passively or actively, warp the regions they settle in to reflect something about themselves, such as a personal belief, aesthetic preferences, their inner nature or something about their biology. This is often not limited to the terrain, with the weather and even the inhabitants of these areas at risk of being changed under such influence, and this may extend even to interlopers who dare to enter these locations.

Applications[]

Associations[]

Limitations[]

  • Killing or removing the user from the changed area for long enough may cause the changes to revert, whether instantly or over time.
  • Likely to have an area-of-effect distance limit.
  • May take time for the power to "sink in" before it begins taking affect.

Known Users[]

See also: Fisher King

  • Escalation monsters (Dauntless)
  • Six of Batman's rogues (DC Universe); temporarily via Cosmic Metallurgy cards
    • Bane
    • Firefly
    • Mad Hatter
    • Mister Freeze
    • Poison Ivy
    • Riddler
  • Legendary monsters (Dungeons and Dragons + D&D offshoots; Pathfinder/Starjammer/etc.)
    • Beholders
    • Demon/Devil lords
    • Dragons
  • Rulers of Pride Rock (The Lion King)
  • Johnny Rancid (Teen Titans); briefly
  • Ainur (Tolkienverse)
    • Morgoth
    • Sauron

Gallery[]

Videos[]

Analysis & Discussions[]