The power to survive and adapt to an environment. Variation of Reactive Adaptation.
- Area Affinity
- Basic/Standard Adaptation
- Ecological Adaptation
- Extreme Climate Resistance (Lab Rats)
- Weather Adaptation
The user can survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
- Aerial: allows the user to withstand extremely high/low air pressure (one isn't disoriented or deprived of normal breathing capacity by it), and high wind friction, accompanied by an innate immunity to vertigo and/or fear of heights.
- Amphibian: the user is able to adapt in land and water
- Aquatic: allows the user to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures.
- Arboreal: allows the user to survive and adapt to treetops and arboreal habitats which would give skills at arboreal locomotion, allowing to scale trees with ease and can live in treehouses.
- Arctic: allows the user to live in conditions where the climate usually consists of cold weather, as they possess adjusted breathing capacity, as well as high tolerance (even immunity) to the cold.
- Atmospheric: allows the user’s to lungs acclimatize and breathe in/on any gaseous mediums, whether hostile or deficient.
- Darkness: allows the user to operate better in dark environments (especially nighttime conditions), with a circadian cycle programmed for nighttime activity, heightened senses and perhaps darker coloration.
- Desert: allows the user to go longer without water or food and to use it more efficiently, a body which deals better with heat, and perhaps coloration close to the color of the desert environment.
- Fallout: allows the user to survive high amounts of radiation. Users can withstand radiation on levels that would otherwise kill, mutate, or damage them. This might let them survive on non-purified water and foods for long periods of time.
- Forest: allows the user to adapt to the environmental conditions of all kinds of forests, including jungles.
- Gravitation: allows the user to adapt to the environmental conditions of gravitational pressure.
- Harshland: allows the user to adapt to the a harshest environment.
- Land: allows the aquatic user to adapt to dry land.
- Maritime: allows user to adapt to the environmental conditions of islands, coastlines, beaches, and the open sea.
- Metallophilic: allows the user to adapt to environment that are heavy in metal.
- Mountain: allows the user to live in very high-up conditions where the air is thin, as they possess adjusted breathing capacity, high air-pressure tolerance, high cold tolerance, and immunity to the effects of vertigo or similar disorientation.
- Plains: allows the user to adapt to the environmental conditions of all kinds of plains, including tundra, steppe, and cold deserts.
- Planetary: allows the user to adapt to the environment, temperature, gravity, etc. of other planets.
- Rocky Terrain: allows the user to live in areas covered with large amounts of rocks.
- Silence: allows the user to adapt to total silence and function perfectly.
- Subterranean: allows the user to live in stuffy, low-light terrene conditions like caves/tunnels with vision, endurance, and breathing adapted for such (perhaps also adapted for intense heat, if adapted for areas closer to the earth's core).
- Thermal: allows the user to survive extreme temperatures such as intense heat.
- Vacuum: allows the user to survive in space unaided, to withstand atmospheres (the friction, intense heat, and any poisonous chemical elements) and cosmic radiation, and to maneuver more easily in strange gravity.
- Valley: allows the user to survive in the valley areas either high or low atmospheric pressure.
- Volcanic: allows the user to survive mountain areas with high temperatures.
- Wetland: allows the user to survive the environmental conditions of marshes, swamps, and bogs.
- Atmospheric Adaptation
- Body Temperature Manipulation
- Environment Manipulation
- Environmental Defiance
- Environmental Mode
- Fur Generation
- Planetary Independence
- Pressure Resistance
- Reactive Adaptation
- Weather Immunity
- Can be weaker in the opposing environment (e.g. An Arctic Adapt can be weaker in the Desert).
- May be limited to one type of environment.
- May not be able to leave the environment.
- Adapting to a new environment may take time.
- Familiar Light (Doraemon)