The power to use environment-related magic. Form of Magic. Variation of Environment Manipulation and Nature Magic. Not to be confused with Magical Environment Manipulation.
Also Called[]
- Environmental Commands/Spells
- Ecocentric Magic/Witchcraft/Wizardry
- Environment/Habitat/Territory/Regional/Location Magic
Capabilities[]
The user can wield magical powers related to environment, causing various magical effects of environment or draw on the magic native to that environment to enable mystical feats.
Applications[]
Variations[]
- Arctic Magic
- Cave Magic
- Coast Magic
- Continent Magic
- Desert Magic
- Forest Magic
- Island Magic
- Jungle Magic
- Lake & River Magic
- Land Magic
- Mountain Magic
- Ocean Magic
- Outer Space Magic
- Path Magic
- Plains Magic
- Planetary Magic
- Sky Magic
- Underground Magic
- Volcanic Fields Magic
- Wetland Magic
Un-Usual Variations[]
- Battlefield Magic
- Cyberspace Magic
- Dark World Magic
- Dream-World Magic
- Garden Magic
- Home Magic
- Industry Magic
- Light World Magic
- Park Magic
- Ruins Magic
- Rural Magic
- Twilight World Magic
- Underworld Magic
- Urban Magic
Associations[]
Limitations[]
- Anti-Magic/Magic Destruction/Magic Negation/Magic Sealing
- May be limited to certain type of environment.
- May be affected by separation from particular environment.
- May be unable to handle amount of magical energy present in particular environment.
Known Users[]
- Traci Thirteen (DC Comics); uses urban magic of cities
- Magus (Gargoyles); channeled the inherent magic of Avalon
- Nymphs (Greek Mythology); draw power from specific surroundings depending on type
- Uosuke (Fairy Tail) via Terrain Effect Magic
- Kat Gardener (Eastwick)