The power to embody specific time periods.
Also Called
- Era Embodiment
- Zeitgeist
Capabilities
The user is the embodiment of a specific time period. Different users may have powers that follow a theme of a specific period, or multiple time periods. The powers may be related to the time period in the literal or metaphorical sense, based on facts, peoples imaginings about the period or even powers related to a period that is fictional or part of an alternate timeline.
Applications
Beginning of Time:
Dinosaur Ages; Jurassic, Triassic, etc.
Stone Age:
Ice Age:
Ancient Greece/Rome
- Daimon Physiology
- Enhanced Polearm Proficiency
- Greek Deity Physiology
- Mythic Heroes Physiology
- Mythic Physiology
- Mythical Plane Lordship
- Protogenoi Physiology
- Roman Deity Physiology
Renaissance:
Middle Ages:
- Dragon Manipulation
- Enhanced Archery
- Enhanced Flailmanship
- Enhanced Polearm Proficiency
- Enhanced Shieldmanship
- Enhanced Swordsmanship
Golden Age of Piracy:
Wild West:
Present:
Possible Future - World War 3:
Possible Future - Interstellar Travel:
Possible Future - Technological Singularity:
- Bionic Physiology
- Bionic Surrogacy
- Cyber Ascendancy
- Cyber Mind
- Cyberpotence
- Cyberspace Lordship
- Nanite Reality
- Technology Manipulation
- Transcendent Machine Physiology
End of Time:
- Apocalyptic Force Manipulation
- Conclusion Dominance
- Cycle Embodiment
- Nonexistence
- Universe Destruction
- Universal Recreation
Alternate Timeline - Steam-punk:
Associations
Limitations
- Alterations of a time period due to Time Travel can change or erase a Users powers
Known Users
- Century Babies (Wildstorm)
- Utnopishtim (Epic of Gilgamesh)
- Urthr (Valkyrie Crusade); all past time periods.
- Verthandi (Valkyrie Crusade); the present time period.
- Skuld (Valkyrie Crusade); all future time periods.
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