- "Because ten billion years' time is so fragile, so ephemeral...it arouses such a bittersweet, almost heartbreaking fondness."
- ― Opening Line (Now and Then, Here and There)
The power to manipulate eras. Sub-power of Event Manipulation. Combination of Beginning Dominance and Conclusion Dominance.
Also Called[]
- Epoch Control/Manipulation
- Era Control
- Period Control/Manipulation
Capabilities[]
The user can create, shape and manipulate eras, long periods of time that denote important parts of history. This allows them to decide how long they are, how they start, and even how they end. Since eras make up the entire basis of history, the user has total control of every event, moment, and period of time in the universe.
Some users may have enough skill to create entirely new eras and introduce them into any part of history, allowing them to radically alter the flow of events that make up those periods of time.
Applications[]
- Alternate Event Alignment
- Apocalypse Inducement
- Beginning Dominance
- Civilization Manipulation
- Conclusion Dominance
- Event Order Manipulation
- Event Recreation
- History Recording
- Inevitable Event Creation
- Midpoint Dominance
- Occurrence Manipulation
- Possibility Reconstruction
- Process Speed Manipulation
- System Manipulation
- Time Frame Creation
- Transition Manipulation
Associations[]
- Alternate Timeline Creation
- Change Embodiment
- Conclusion Embodiment
- Epoch Embodiment
- Event Manipulation
- Future Manipulation
- Generation Manipulation
- History Embodiment
- Inevitability Embodiment
- Origin Manipulation
- Past Manipulation
- Present Manipulation
- Time Manipulation
- Zeitgeist Manipulation
Limitations[]
- Weak against Temporal Erasure.
Known Users[]
- Catalyst Comet (Adventure Time)
- Celestine (Ah! My Goddess: The Movie)
- Menelaus Montrose (Eschaton Sequence)
- Kronika (Mortal Kombat)
- Aeon the Terrible (Rudoplh's Shiny New Year)
- White Spirits (Tears to Tiara)
- Urthr (Valkyrie Crusade)
- Century Babies (DC/Wildstorm Comics)