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The ability to induce errors. Sub-power of Error Manipulation.

Also Called

  • Mistake Inducement

Capabilities

The user can induce errors of any kind onto anything, including writing, beliefs, plans, actions, powers, attacks, etc. With this power, anything can go wrong in any way when an error is induced onto something.

Associations

Limitations

  • May be limited to some errors.
  • The user may not undo the mistakes or errors of self or others.
  • May not be able to undo any mistakes induced.
  • Weak against Error Prevention.

Known Users

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