The power to prevent the sun from rising. Sub-power of Night Manipulation. Opposite to Eternal Day Inducement.
Also Called
- Endless Night Inducement
- Neverending Night Inducement
- Permanent Night Inducement
Capabilities
The user is able to prevent the sun from rising, effectively creating a permanent night.
Applications
Associations
- Absolute Darkness
- Circadian Manipulation
- Darkness Manipulation
- Lunar Manipulation
- Night Manipulation
- Time Immobilization
Limitations
- May mess with the flow of time to irreparable levels.
- Same effect with planet cycles.
- Opponents with Night Empowerment may be even tougher to defeat.
- Has extreme negative effects on nature.
Known Users
- Medlock (Archie's Weird Mysteries)
- Dracula (Castlevania)
- Zachary (Charmed)
- Balanar (Defense Of The Ancients)
- Kaguya (InuYasha)
- The Void (Marvel Comics)
- Nightmare Moon (My Little Pony Friendship is Magic)
- Yami (Okami)
- Darkrai (Pokémon); via controlling the concept of time
- Ganondorf (The Legend of Zelda)
- Remilia Scarlet (Touhou Project)
- Polar Night (Valkyrie Crusade)
- The Darkness (Vanishing on 7th Street)
- The Boogie Man (The Powerpuff Girls); via giant disco ball
Known Objects
- Auriel's Bow (Skyrim: Dawnguard); when used with Bloodcursed Arrows
- Dark Key (Breath of Fire)
- Moonstones (Lego Monster Fighters)
- Night Sky Sword (Sword Art Online)
- Giant disco ball (The Powerpuff Girls)
Known Powers
- Plague of Nights/Starscourge (Final Fantasy XV)
- Eye of Midnight (Elena of Avalor)