The power to seal any/all events and prevent them happening or affecting history. Sub-power of Event Manipulation. Variation of Sealing. Not to be confused with Event Muting.
Also Called[]
- Event Isolation/Locking
Capabilities[]
User can seal away any/all events, thus preventing them from happening and/or affecting history/existence/reality, etc. This doesn't simply mute the event, rather it completely seals it off from affecting anything at every point in time, including the past, present, future and even the moments in-between.
Sealed events cannot be recreated, captured, manipulated, teleported or rearranged, as they are forever cut-off and isolated from all of history/time, they become not just unnoticeable but unreachable as well, and all memory of them may be erased from existence.
Applications[]
- Event Denial
- Event Negation
- Existence Erasure
- History Absorption
- Temporal Barrier Creation
- Temporal Phase Manipulation
- Temporal Protection
- Time Compression
Associations[]
- Event Manipulation
- Event Muting
- Future Removal
- Isolation
- Sealing
- Temporal Isolation
- Temporal Lock
- Temporal Trapping
Limitations[]
- Users of Absolute Access and Temporal Bypassing may be able to access the sealed event.
- Users of Omnichronal Perception may be able to see the sealed event.
- Weak against Meta Event Manipulation.
- Events created with Inevitable Event Creation cannot be sealed.
Known Objects[]
- Center Halo (Farscape)