The ability to gain strength from evil. Technique of Evil Manipulation. Variation of Morality Empowerment. Opposite to Good Empowerment.

Also Called

  • Malice Empowerment


Users become stronger, faster, more durable, etc. when they come in contact with evil and malice, including of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from evil or even slow or stop aging.




  • User's power is limited to the amount of negative energy or intent in the environment
  • May lose power if placed in an environment with no malicious energy (i.e. a Buddhist Monastery)

Known Users

  • Lavos (Chrono Trigger); via Evil Emanation
  • Fanoxean (The Young Guardians)
  • Chaos Gods (Warhammer 40000)
  • Lucifer (Religion)
  • Demons (Religion)
  • Temptation (Narnia)
  • Avenger/Angra Mainyu (Nasuverse)
  • Orichalcos (Yu-Gi-Oh!)
  • Trigon (DC Comics)
  • Malachite (Steven Universe)
  • Janemba (Dragon Ball Z)
  • Mah-Oh (Granstream Saga)
  • Vice ( Karakuri Dôji Ultimo)
  • Noob Saibot (Mortal Kombat)
  • Garuda (Street Fighter series)
  • Mephisto (Marvel Comics)
  • Spawn (Image Comics)
  • Black Lily (Valkyrie Crusade)
  • Orb of Caldia (Marchen Awakens Romance)
  • Spike (Dragon Ball)
  • Null (Teenage Mutant Ninja Turtles Adventures)
  • Uchiha clan (Naruto)


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