The circumstance of gaining power, skills, and enhancements from past experience.
Also Called
- Experiential Induced Powers
- Experiential/Experientially Micromutation
Capabilities
Circumstance grants the user extraordinary abilities by either scientific or supernatural experimentation, accidents, medical treatment, etc. The effects of the event may grant superpowers to the user if they survive, or sometimes even if they don’t. Powers granted to the user by the event may be scientifically inclined if anthropogenic or supernatural if otherwise. Depending on the event in question, powers might be a gift, a curse, or both.
Variations
- Dark Matter Induced Powers
- Infection Induced Powers
- Lightning Induced Powers
- Meteorite Induced Powers
- Training Regimen
Associations
- Contract Bestowal
- Destiny Chosen
- Power Gain
- Power Inheritance
- Powerful Objects
- Ring Empowerment
- Supernatural Fruit Empowerment
- Title Bestowal
Limitations
- User may develop Aversion.
- User has limited to absolutely no control over the outcome of their catalyst event.
- User may often obtain an undesired power.
- Disfigurement is common.
- Regulation or even Dependency may be an issue if a catalyst event destabilizes the user in some way.
- May cause the user mental/physical problems.
- User may require certain objects to utilize their powers.
Known Users
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Known Objects
- Chemical X (The Powerpuff Girls)
- Power Rings of Inspiron (Super Buddies)
- Mutagen (Teenage Mutant Ninja Turtles)