The ability to break one's fall.
Also Called[]
- Enhanced/Hyper/Supernatural Breakfall
Capabilities[]
The user can break the falls of themselves and/or others to avoid being hurt when they land. The user can also use this to stop after a certain point when breaking through objects that block the user's path. This can be done in an actual fall or while being sent flying through the air (i.e. being thrown or push).
Applications[]
Associations[]
- Cat Falling
- Enhanced Agility
- Enhanced Athleticism
- Enhanced Balance
- Enhanced Durability
- Enhanced Mobility
- Enhanced Momentum
- Enhanced Speed
- Flowmotion
- Hyper Deceleration
- Hyper Diving
- Hyper Landing
- Impact Absorption
- Impact Immunity
- Impact Manipulation
- Juggernaut Momentum
- Landing Dash
- Mid-Air Stopping
- Mid-Smash Acceleration
- Telekinesis
- Parachuting
- Wallcrawling
Limitations[]
- May still get hurt if not done the right way.
- May need some practice or timing to do right.
- May only be able to do this on oneself or others, not both.
Known Users[]
- Users of the Slowing Charm (Harry Potter)
- Link (The Legend of Zelda)
- Kars (JoJo's Bizarre Adventure Part II: Battle Tendency)
- Peter Parker/Spider-Man (Marvel Comics)
- Mario (Super Mario series)
- April O'Neil (Teenage Mutant Ninja Turtles 2012)