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Revision as of 00:54, 3 February 2021
ℹ️️
This page is a candidate for deletion. Reason: This power's sole user is not a user of a power, but rather referencing a game mechanic. "Teching" is Smash Bros isn't a power, it's pure game mechanics. Game mechanics aren't powers, though they may at times be used to represent a character's powers. This needs more users or it needs to get out of mainspace..
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The ability to have super breakfall abilities.
Also Called
- Enhanced/Hyper/Supernatural Breakfall
Capabilities
The user can break their fall to avoid being hurt when they land. The user can also use this to stop after a certain point when breaking through objects that block the user's path. This can be done in an actual fall or while being sent flying through the air.
Associations
- Deceleration
- Enhanced Agility
- Enhanced Athleticism
- Enhanced Balance
- Enhanced Durability
- Enhanced Mobility
- Enhanced Momentum
- Enhanced Speed
- Flowmotion
- Hyper Diving
- Hyper Landing
- Impact Absorption
- Impact Immunity
- Impact Manipulation
- Juggernaut Momentum
- Landing Dash
Limitations
- May still get hurt if not done the right way.
- May need some practice or timing to do right.
Known Users
- Fighters (Super Smash Brothers Series) via Teching