The power to turn around non-circular structures well. Sub-power of Enhanced Turning.
Also Called[]
- All-Side Turn Ability
Capabilities[]
The user can rotate and revolve (making external turns) around any kind of object and structures. They can circle around or form a helix around more than circular objects and cylinders, but other, more polygonal shapes with protrusions, holes, even structures with surfaces and terrain that is jagged and janky. Whether it is a horizontal or vertical structure on the object, and even if it is not a perfect circle, the user can turn around them nonetheless.
Applications[]
- Accelerated Turning
- Enhanced/Supernatural/Absolute Agility
- Enhanced/Supernatural/Absolute Athleticism
- Enhanced/Supernatural/Absolute Balance
- Enhanced/Supernatural/Absolute Dexterity
- Enhanced/Supernatural/Absolute Mobility
- Enhanced/Supernatural/Absolute Reflexes
- Enhanced/Supernatural/Absolute Speed
- Enhanced/Supernatural/Absolute Turning
- Minimized Radius Turning
Associations[]
- All-Sided Propulsion
- All-Terrain Mobility
- Centrifugal Force Manipulation
- Centripetal Force Manipulation
- Enhanced Mobility
- Flowmotion
- Hyper Perpendicularity
- Hyper Maneuverability
- Hyper Pole Swinging
- Skateboard Ramp Running
- Swinging
- Omni-Surface Movement
- Roller Coaster Running
- Unrestricted Movement
- Warped Structure Adaptation
Limitations[]
- May not be able to do this on all objects.
- May be hard to do in tight spaces.