The power to use the traits of batfolk. Variation of Beastfolk Physiology and Bat Physiology. Not to be confused with Werebat Physiology or Batwere Physiology.
Also Called[]
- Batfolk Mimicry
- Bat People Mimicry/Physiology
Capabilities[]
The user is or can use the abilities of batfolk, a fictional race of bat-like humanoids that often appear as a stable of the fantasy genre.
While batfolk are most often a pre-existing race, sometimes they are former humans (or bats) who are the result of mutation.
Applications[]
- Bat Physiology
- Aerial Adaptation
- Atmospheric Adaptation
- Blood Consumption/Empowerment
- Echolocation
- Enhanced Agility
- Enhanced Balance
- Enhanced Hearing
- Enhanced Smell
- Enhanced Stealth
- Fang Retraction
- Hibernation
- Hyper Climbing/Wallcrawling
- Hunting Mastery
- Night Vision
- Wing Manifestation which grants either Flight or Gliding.
Associations[]
Known Users[]
See also: Bat People
- Chiropterans (Blood+)
- Desmodu (Dungeons & Dragons)
- Batwing (Marvel Comics)
- Chandra-Fan (Star Wars)
- Bruce Wayne (RWBY/Justice League)
- Rouge the Bat (Sonic the Hedgehog)
- Wingnut (Teenage Mutant Ninja Turtles)
- Komori Ninja (Usagi Yojimbo)