The power to turn in different turning axes around objects without momentum loss. Sub-power of Enhanced Turning.
Also Called[]
- Circumvented Turn Ability
Capabilities[]
The user can rotate and revolve (making external turns) in any direction, even when obstructed, usually circumventing them and continuing to turn each time. In terms of a pole or cylinder, for example, the user swings or runs around the x (front to back) axis or y (side to side) axis respectively, but not on the y or z (top to bottom) and x and z axes respectively, as they would rotate or revolve into the objects themselves. With this power, the user moves around the pole if swinging on the y or z axes or revolves around the x and z axes on the cylinder, rotating or revolving 180 degrees as they are about to hit the object, sometimes without changing orientation, and while maintaining momentum to do so. With that, the user can swing in full circles on those axes of rotation without having to worry about hitting the sides of those objects.
The user can also temporarily turn rotation into revolution and maybe vice versa to avoid obstacles along the path they swing in, whether it is the usual one or in a different direction while swinging or running on the object.
Applications[]
- Accelerated Turning
- Enhanced Agility
- Enhanced Athleticism
- Enhanced Balance
- Enhanced Dexterity
- Enhanced Turning
- Enhanced Revolution
- Enhanced Rotation
- Enhanced Speed
- Hyper Pole Swinging
- Hyper Swinging
Associations[]
- Absolute Turning
- Centrifugal Force Manipulation
- Centripetal Force Manipulation
- Enhanced Mobility
- Flowmotion
- Hyper Perpendicularity
- Hyper Maneuverability
- Momentum Manipulation
- Supernatural Mobility
- Supernatural Turning
- Unrestricted Movement
- Velocity Manipulation
Limitations[]
- May take a lot of effort.
- May be hard to do in tight spaces.
- Might overshoot turns if the user goes too fast.
- Needs an object or obstruction to properly work.