The ability to have a sharp revolution rate.
Also Called[]
- Enhanced Revolution Rate
- Hyper Revolution Speed
- Supernatural Revolution Rate
Capabilities[]
The user can make fast turns at any revolution-based turn radius. They can make fast revolution-based turns no matter how fast they may be, and can clear the widest of such turns, or even shorter turns easily and quickly.
This is done by using centripetal force and acceleration, which means the square of, say, a speed of 1029 meters per second (three times the speed of sound), which is 1058841 meters per second when squared, and a 15 meter radius can lead to a high acceleration of 70589 meters per second squared, and with a mass like 70 kilograms, makes a centripetal force of over 4941258 Newtons, which no human can usually do. This is just an example, as there are more magnitudes that can fit into this. This can be more impressive at a faster turn radius. This can even be done without tight turn radii, just requires fast turning. Users with a high turn rate do not necessarily have to have a high top speed themselves.
Applications[]
- Aim Dodging
- Circular Defiance
- Enhanced Parkour
- Enhanced/Supernatural Speed when turning
- Inertia Defiance
- Inertia Negation
- Wallrunning
Associations[]
- Dashing
- Enhanced Agility
- Enhanced Balance
- Enhanced Reflexes
- Flight
- Hyper Acceleration
- Hyper Deceleration
- Momentum Defiance
- Multi-Directionality
- Spatial Perception
- Supernatural Leap
- Unrestricted Movement
Limitations[]
- May not have a high top speed to match.
- Does not grant a tighter revolution radius unless the user has Hyper Revolution Radius.
- May have a limited as to exactly how fast they can revolve.
- May not be able to move in certain directions as easily as they do with others without changing facing.
- Overuse of the power may cause the user to become dizzy and/or disorientated.
Known Objects[]
- Formula 7 (Need for Madness)
- Certain Ships (Star Control series)
- The Fury
- The Greegrox Swarm
- The Probe
- The Skiff