- "From that moment, no one in Oz ever died. Those who were old remained old; those who were young and strong did not change as years passed them by; the children remained children always, and played and romped to their hearts' content, while all the babies lived in their cradles and were tenderly cared for and never grew up. So people in Oz stopped counting how old they were in years for years made no difference in their appearance and could not alter their station."
- ― The Tin Woodman Of Oz
The power to progress civilization in both futuristic and immortal state. Technique of Civilization Manipulation. Variations of Balanced Civilization Progression.
Capabilities[]
The user an immortal or nearly immortal/long-lived being that can progress and equalize civilizations related to primeval state while simultaneously being an incredible advancement state. Being immortal and having ancient progressions in their culture, society, technology, sciences, economy, transport, communications, tools, and weapons ultimately making the civilizations well evolved in the mastery of both futuristic and immortal ways in perfect stabilization.
Applications[]
- Balanced Civilization Progression: Can progress and equalize civilizations is related to an early or original/primeval stage or state while simultaneously being incredible advancements stage.
- Progression: Can forward anything and/or everything to a future or end state.
- Extreme Progression : Can progress anything and/or everything to its final state.
- Progression: Can forward anything and/or everything to a future or end state.
- Immortality/Semi-Immortality : Possesses immortality or semi-immortality.
- Omnilingualism: Can speak, write, understand and communicate in any language.
Associations[]
- Amazon Physiology
- Civilization Manipulation
- Dwarf Physiology
- Fairy Physiology
- Gnome Physiology
- Mythic Physiology
- Precursor Physiology
- Superior Human Physiology
- Vampire Physiology
- Werewolf Physiology
Limitations[]
- Civilization Erasure
- Immortals may be forced to limit their numbers.
- Immortals may grow bored or insane with time.
- Immortals may have to coexist with mortals.
Known Users[]
See Also Society Of Immortals.
Anime/Manga[]
- Pillar Men (JoJo's Bizarre Adventure)
- Giants (One Piece)
- High Daylight Walkers and their Ancient Venutian empire (UQ Holder)
- Baal
- Nikitis Laps
- Dana Ananga Jagannatha
Cartoons[]
- Gems (Steven Universe)
Comics[]
- Amazons (DC Comics)
- Diana Prince/Wonder Woman
- Klarn Arg (DC Comics)
- Vandal Savage (DC Comics)
- Brotherhood of the Shield (Marvel Comics)
- Dwarves (Marvel Comics)
- Eternals (Marvel Comics)
- Titian Eternals
Literature[]
- Martians (John Carter of Mars)
- Elves (Tolkienverse)
- Dwarves (Tolkienverse)
- Númenóreans (Tolkienverse)
Live Television[]
- Time Lords (Doctor Who)
- The Immortals (Helix)
Mythology/Folklore[]
- Various Pantheons (Mythology)
- Vampires (Various Media)
- Werewolves (Various Media)
Web Comics/Series[]
- Immortals (El Goonish Shive)
- Dwarves (The Order of the Stick)
- Elves (The Order of the Stick)
- Various SCPs (SCP Foundation)
Video Games[]
- Forerunners (Halo series)
Known Locations[]
- Themyscira (DC Comics)
- Immortal City (Marvel Comics)
- Doriath (Tolkienverse)
- Gondolin (Tolkienverse)
- Nargothrond (Tolkienverse)
- Númenor (Tolkienverse)