The power to create constructs out of the emotional energy of serenity. Sub-power of Serenity Manipulation. Variation of Empathic Constructs and Psychic Constructs.
Also Called[]
- Creation Via Serenity/Serenity Energy
- Serenity/Serenity Energy-Based Creation
- Serenity/Serenity Energy Construct Creation/Generation/Manifestation/Materialization
- Serenity/Serenity Energy Constructs/Creations
Capabilities[]
The user can change serenity into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
These constructs can either be confined to metaphysical and often immaterial environments, such as the mental and astral plane or within internal, usually mental worlds, or be capable of manifesting within physical space.
Applications[]
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
- Animating serenity for various purposes.
- Appendages
- Armor
- Attacks
- Barriers
- Clothing
- Defenses
- Duplicates
- Elements
- Entities
- Environments
- Objects
- Platforms
- Restraints
- Structures
- Support
- Vehicles
- Weapons
Associations[]
- Construct Creation
- Construction Manipulation
- Copy Manipulation
- Creation
- Creation Manipulation
- Emotional Energy Manipulation
- Entity Manipulation
- Essence Manipulation
- Form Manipulation
- Object Manipulation
- Phenomenon Manipulation
- Property Manipulation
- Serenity Manipulation
- Structure Manipulation
- Transmutation
Limitations[]
- May be limited to manipulating already existing serenity rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
- Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
- In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
- May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
- May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.).
- May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
- User may be required to be capable of experiencing serenity or, alternatively, may require a target, usually a sentient and organic target, capable of experiencing serenity.
Known Users[]
- Eldath (Forgotten Realms)
- David Haller/Legion (Legion)