The power to be a human whose powers are telekinetic based. Variation of Superior Human Physiology and Esper.
Also Called[]
- Psychokinetic Human Physiology
- Psychokinetic/Telekinetic Based Human Physiology
Capabilities[]
The user possesses powers that are telekinesis or telekinetic based, users can manipulate elements, weather, nature, molecules, energy, planets, biological mass through mental means. The evolution of their abilities varies from users and can alter their body. Due to unlocking parts of the brain to achieve archives of telekinetic power, users may have an increased cognitive function such as intelligence, memory, bodily coordination, etc.
Applications (General)[]
Applications (Detailed)[]
- Telekinesis: Similar to "Telepathy", "Telekinesis" is an umbrella term for any ability that involves using the mind to control/influence/manipulate/move some form of matter/objects.
Basic Level[]
- Binding: To keep object/being from moving.
- Levitation: To lift an object, e.g., raising a pitcher several inches into the air.
- Object Calling: To call any object to one's hand.
- Orbital Field: To make objects and possibly energy orbit around the user.
- Telekinetic Choking: To choke or strangle others without physical contact.
- Telekinetic Grip: To grasp an object firmly in place, e.g., keeping the tides from washing a friend away.
- Pressure Strike: To exert pressure and kinetic energy from a distance to strike a target, either to repel or damage it.
- Telekinetic Maneuver: To alter an object's directional course, e.g., changing what number a dice lands on or deflect an opponent attack.
- Telekinetic Pull/Push: To pull objects towards the user or to push objects away from the user, e.g., yanking a book off a shelf or sliding a cup across a table.
- Attraction Field: To cause surrounding objects to be drawn towards the user.
- Aversion Field: To cause surrounding objects, especially projectiles, to avoid the user's immediate location.
- Repulsion Field: To cause surrounding objects to be moved away from the user at a variable speed and intensity.
Advance Level[]
- Biological Manipulation: To telekinetically manipulate the biology of oneself and others.
- Blood Manipulation: Use telekinesis to control blood of oneself or their peers.
- Body Manipulation: To telekinetically control the body of themselves or their peers.
- Damage Inducement To use telekinesis to remotely inflict damage onto organic and inorganic targets.
- Wound Inducement: To use telekinesis to cause physical wounds on others without physical contact.
- Homing Effect: To make any object automatically follow, home in, and lock onto its target or targets until it hits them.
- Motor-Skill Manipulation: To manipulate the movement of others.
- Self-Manipulative Puppetry: To manipulate the movement of oneself.
- Object Manipulation: To alter an object's inner workings, e.g. unlocking a door.
- Animation: Give motion to motionless items by focusing your mind power through it.
- Radar: To "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.
- Simultaneous Interaction: To interact with multiple objects at a time.
- Telekinetic Attacks: To release/use telekinesis to various attacks.
- Telekinetic Aura: Possess powerful telekinetic extension fields from oneself.
- Telekinetic Combat: To use telekinesis in physical combat.
- Telekinetic Constructs: To create weapons, objects, and creatures out of telekinetic energy.
- Telekinetic Compression: To crush an object, e.g., squeezing a chair into a ball.
- Telekinetic Destruction: To make an object explode, e.g., blowing up a table.
- Telekinetic Flight: To use telekinesis to fly.
- Flight Field Projection: To use telekinesis to carry objects and people, granting them the ability to fly.
- Telekinetic Pressure: To use telekinesis to damage the surrounding area.
- Telekinetic Solidification: To solidify telekinetic energy/force, possibly to create various objects.
- Telekinetic Surgery: To conduct complex surgery through telekinetic means.
- Telekinetic Tethering: Use telekinesis to tether and move objects.
- Telekinetic Weapon Wielding: Use weapons without touching them.
- Vibration Manipulation: To emit powerful vibrations strong enough to make objects shatter, i.e., a sonic boom.
- Jolt Inducement: To telekinetically induce tremors and miniature earthquakes in an area or cause violent, abrupt movements in a target that mimics a seizure or spasms.
Expert Level[]
- Molecular Manipulation: To manipulate matter and energy on a molecular level.
- Elemental Manipulation: To control any and all prominent forces from the physical to the esoteric.
- Molecular Acceleration: To accelerate matter at a molecular level.
- Property Manipulation: Change the physical and chemical properties.
- Self-Molecular Manipulation: To manipulate self at a molecular level.
- Transmutation: Ability to change molecules turning anything into almost anything else.
- Physical Force Manipulation: To create and manipulate physical force and utilize it in influencing matter.
- Acceleration Manipulation: To control the acceleration of matter.
- Friction Manipulation: To control the effects of friction on matter.
- Impact Manipulation: To control the forces surrounding impacts and collisions.
- Inertia Manipulation: To control the resistance of an object to movement.
- Kinetic Energy Manipulation: To control the energy of moving objects.
- Momentum Manipulation: To control the magnitude of the force of moving objects.
- Motion Manipulation: To guide or shift directional vectors through direct molecular motion manipulation.
- Pressure Manipulation: To create control and apply pressure on matter.
- Psychic Energy Manipulation: To control the energy of their telekinetic abilities.
- Velocity Manipulation: To control the speed and direction of moving objects.
- Telekinetically Enhanced Condition: To use telekinesis to enhance the user's condition.
- Telekinetic Agility: To augment the user's agility, e.g., dodging high-speed projectiles.
- Telekinetic Durability: To augment the user's durability, e.g., withstanding getting shot.
- Telekinetic Endurance: To augment the user's endurance, e.g., suppressing pain.
- Telekinetic Reflexes: To augment the user's physical reflexes, e.g., seeing high-speed objects moving slower.
- Telekinetic Senses: To augment the user’s sense to see, hear, smell, taste, and feel better e.g., perceive with higher awareness.
- Telekinetic Speed: To augment the user's speed, e.g., outrunning a speeding vehicle.
- Telekinetic Stamina: To augment the user's stamina, e.g., remaining active for extended periods of time.
- Telekinetic Strength: To augment the user's strength, e.g., punching through a steel wall.
Master Level[]
- Atomic/Energy Manipulation: To control matter and energy at the atomic levels. e.g., rearranging atoms and controlling energy.
- Chemistry Manipulation: By directly applying the change to the sub-molecular bonds.
- Cosmic Energy Manipulation: Bend and Channel the very energies of the universe through thought alone.
- Disintegration: The ability to cause objects or people to lack cohesion.
- Energy Absorption/Conversion: To absorb and convert energy.
- Matter Manipulation: Change the very nature of substances and the properties they have.
- Ballistic Telekinesis: The user has a destructive form of telekinesis. The user can only discharge savage, turbulent, or discord-inducing applications of telekinesis (telekinetic explosions, bombs, blasts, repulsion, crushing, etc.), being incapable of more "delicate" uses.
- Tactile Telekinesis: The user possesses tactile telekinesis, the power to move, manipulate or otherwise interact with matter and energy through mental effort or other means through physical contact. The differences between telekinesis and tactile telekinesis are their distance of influence.
- Neural Impulse Manipulation: To redirect the electrical signals between the brain and nerves, achieving limited control over thoughts, feelings, and movement of a body.
- Mental Manipulation: By controlling the electrical signals in the brain.
- Reanimation: To reanimate corpses.
- Organic Manipulation: To manipulate organic matter.
- Age Shifting: By manipulating the cells through telekinesis, they could potentially achieve Immortality.
- Psionic Explosion: To create and discharge destructive psychic energy across a wide range.
- Psionic Healing: To heal others with one's own telekinetic powers.
- Remote Telekinesis: To manipulate matter that is not within the user's location, e.g., controlling a rock 2000 miles away.
- Technology Manipulation: To manipulate the functions and properties of technology and all forms of high-tech machinery.
- Telekinetic Heat Vision: To generate beams of heat through the eyes with telekinesis.
- Telekinetic Invisibility: To use telekinesis to turn yourself or others invisible.
- Telekinetic Regeneration: To regenerate one's own cells via telekinetic manipulation or gathering telekinetic energy to do so, e.g., using telekinesis to induce molecular/biological manipulation.
- Telekinetic Shapeshifting: To use Telekinesis to shapeshift.
- Psychokinetic Perception: Users of this power are able to utilize their Psychokinesis to activate or simulate their sixth sense. This allows the user to perceive things beyond their physical senses and potentially gain information on anything they choose.
- Telekinetic Teleportation: To teleport oneself or others via telekinesis.
- Coordinate Tethering: To restrain and drag objects and individuals through teleportation.
- Remote Teleportation: To teleport matter/energy without physical contact.
- Weather Manipulation: To manipulate the weather, e.g., create lightning storms.
Ultimate Level[]
- Cosmic Telekinesis: To manipulate matter on a cosmic level.
- Fundamental Forces Manipulation: To manipulate the fundamental forces of the universe.
- Quantum String Manipulation: Use precise psychokinetic application to tug at the very causal strings of possibility/probability.
- Reality Warping: To manipulate reality
- Power Warping: To give, take away, or alternate meta-ability potential in those without.
- Subatomic Manipulation: To control all elemental forms at the subatomic scale. e.g., manipulating the quantum nature of the universe and beyond.
- Self-Subatomic Manipulation: To manipulate self at the subatomic level.
- Reality Warping: To manipulate reality
- Space-Time Manipulation: To manipulate and distort the space-time continuum.
- Dimensional Travel: To bend the very fabric of dimensional barriers, allowing travel through wormholes or teleportation-like movement.
- Power Modification: To use precise psychokinesis to modulate ability usage in others
Absolute Level[]
- Absolute Force Manipulation: Control all forces of existence.
- Omni-Manipulation: To manipulate anything and everything.
- Particle Manipulation: To manipulate matter at the basest of levels.
- Charged Particles Manipulation: To manipulate all electrically charged particles.
- Particle Energy Manipulation: To manipulate particle energy.
- Self-Particle Manipulation: To manipulate self at a particular level.
- Universal Manipulation: To manipulate the fabric of the universe.
Techniques[]
- Telekinetic Combat: To utilize telekinesis in the combination of physical combat.
- Telekinetic Defense: To utilize telekinesis to defend oneself.
Associations[]
- Absolute Force Manipulation
- Diverse Interface
- Enhanced/Supernatural/Absolute Mind
- Esper
- Omni-Manipulation
- Psychic Entity Physiology
- Telekinesis
Limitations[]
- Users of Telekinesis Immunity are unharmed by any of these attacks.
- Psychic Energy Manipulation users can weaken, drain, negate, &/or drain the user's powers.
- Anti-Psychic Presence users are completely immune to the user's powers.
Known Users[]
- Damaged (Aaron Stone)
- Psiots (Valiant Comics/Entertainment)
- Conner Kent/Superboy (DC Comics)
- Human Aberrant Mind Sorcerers (Dungeons and Dragons)
- Human Great Old One Pact warlocks (Dungeons and Dragons)
- Humans with the Wild Talent feat (Dungeons and Dragons)
- Psychics (Pokémon Series)
- Sabrina
- Karen
- Carrie White (Carrie)
- Rachel Lang (The Rage: Carrie 2)
- Daniel Diaz (Life is Strange 2)
- Glynda Goodwitch (RWBY)
- Carmine Esclados (RWBY: After the Fall)
- Andrew Detmer (Chronicle)
- Matt Garetty (Chronicle)
- Steve Montgomery (Chronicle)
- Force Sensitive (Star Wars)
- Jedi
- Sith
- Various Metahumans (DC Comics)
- Various Mutants (Marvel Comics)
- Smart Alec (Random Cartoons)