The power of using the abilities of a Vaeprimate, an hybrid of a vampiric being and wereprimate. Variation of Werepire Physiology and Hybrid Physiology. Combination of Vampire Physiology, Ghoul Physiology and Wereprimate Physiology.
Also Called[]
- V0.2
- Vampiric Wereprimate Physiology/Mimicry
- Weremonkey/Wereape/Vampire/Ghoul Hybrid Physiology/Mimicry
Capabilities[]
User with this ability either is or can transform into a Vaeprimate, a hybrid of a vampiric being and a wereprimate which takes an equal amount of characteristics from each parent species. For instance, most vaeprimate still need to consume blood and/or flesh and might still be affected by the presence of the full moon.
The abilities of a vaeprimate are very similar to the abilities of each parent species. The only difference is these abilities may be magnified. Also, vaeprimates may overcome some of the major weaknesses that hinder each parent species, such as voluntarily manifesting a full or partial transformation while fully conscious or able to traverse on daylight. They are definitely a force to be reckoned with and because of the union between these two powerful species, they are virtually unstoppable.
Apart from this, the nuances vary considerably between users: some are limited to single form which ranges from completely ape to an specialized were-vampiric form; some can shift between human, were-vampiric form and completely animalistic; while others are able to choose to what extent they want to change accordingly, including what parts of their body. Their animal form may range from a completely natural animal (with a mix of vampiric and primate traits or standalone), a massively monstrous were-form, or being mythologically inspired.
Applications[]
Condition[]
- Peak Human/Enhanced/Supernatural Condition - Prone to adaptively decrease and increase depending of demand/necessity/escalation/threat.
- Peak Human/Enhanced/Supernatural Body
- Maximum/Enhanced/Supernatural Bodily Capacity
- Peak Human/Enhanced/Supernatural Combat/Absolute/Divine Combat
- Peak Human/Enhanced/Supernatural Durability/Invulnerability/Nigh-Absolute Invulnerability
- Enhanced/Supernatural Mobility
- Flawless Coordination
- Locomotion Arts
- Peak Human/Enhanced/Supernatural Agility
- Peak Human/Enhanced/Supernatural Athleticism
- Peak Human/Enhanced/Supernatural Balance
- Peak Human/Enhanced/Supernatural Dexterity
- Peak Human/Enhanced/Supernatural Flexibility
- Peak Human/Enhanced/Supernatural Leap
- Peak Human/Enhanced/Supernatural Reflexes
- Peak Human/Enhanced/Supernatural Speed
- Peak Human/Enhanced/Supernatural Lung Capacity
- Peak Human/Enhanced/Supernatural Strength
- Peak Human/Enhanced/Supernatural Survivability
- Peak Human/Enhanced/Supernatural Stamina
- Peak Human/Enhanced/Supernatural Mind
- Peak Human/Enhanced/Supernatural/Absolute Potential
- Peak Human/Enhanced/Supernatural Stealth
- Regenerative Healing Factor
- Supernatural Genetics
- Peak Human/Enhanced/Supernatural Body
Physiological[]
Transformative[]
Variations[]
Archetypical[]
Techniques[]
Associations[]
Limitations[]
- May still have weaknesses of each parent species.
- The conflicting instinct/urges of different species might drive the user insane, or mentally unstable.