- "When the mugger or the thief stops to think twice - that is fear. That is what I am. That is why they hired assassins - because I am the reason the criminals breathe easier when the sun rises."
- ― Batman (Arkham Origins)
- "So, first of all, let me assert my firm belief that the only thing we have to fear is... fear itself — nameless, unreasoning, unjustified terror which paralyzes needed efforts to convert retreat into advance."
- ― Franklin D. Roosevelt
- "It's impossible for words... to describe... what is... necessary... to those who do not know what horror means. Horror. Horror has a face... and you must make a friend of horror. Horror and moral terror are your friends. If they are not, then they are enemies to be feared. They are truly enemies."
- ― Colonel Walter E. Kurtz (Apocalypse Now)
- "I am the shadow of fear.
I am the dark hand that clutches your heart and closes your throat before battle. I am the doubt that forces you to flee. I am the anguish of the damned who die in their beds.
I am Cowardice. Look upon me ... and tremble." - ― Spectre of Cowardice (Star Trek Online)
The ability to become an embodiment of fear. Variation of Emotional Energy Manipulation, Fear Manipulation and Emotion Embodiment. Ultimate version of Nightmare Embodiment. Not to be confused with Horror Embodiment. Inverse of Courage Embodiment and Adventure Embodiment.
Also Called[]
- Fear Incarnate
- Fear Personification
- Paranoia Embodiment
- Terror Embodiment
- The Fearful
Capabilities[]
Users can become a physical manifestation or personification of fear and gain power from the fear in others or oneself. Users can use fear as a power source to extend their life span or as a weapon, they can become immune to death unless certain conditions are met.
The users of this ability exist beyond all dimensions, since fear exists even in beings outside the concept of dimensionality.
Applications[]
- All Fear-based Powers
- Absolute Fear Inducement
- Concept-Dependent Immortality
- Fear Derivation
- Fear Empowerment
- Fear Manifestation
- Nemesis Form
- Nightmare Embodiment
- Phobia Creation
- Phobia-Initiated Ability Manifestation
- Phoboscience
- True İllusion or Absolute İllusion
- Primordial Fear Manipulation
Associations[]
- Bogeyman Physiology
- Chaos Inducement
- Concept Embodiment
- Dark Arts
- Emotional Energy Manipulation
- Evil Empowerment
- Horror Embodiment
- Id Beast Creation
- Jabberwock Physiology
- Menacing Presence
- Personal Demon Physiology
- Transcendent Ghoul Physiology
Limitations[]
- Courage Embodiment
- Hope Embodiment
- Fear Negation/Immunity
- Indomitable Will/Courage
- May lose power if opponent(s) loses their fear
Known Users[]
- Something (OMORI)
- Fearfeaster (Adventure Time)
- Devils (Chainsaw Man)
- Irnakk (Bionicle)
- Alsanna, Silent Oracle (Dark Souls II)
- Parallax (DC Comics)
- Diablo (Diablo)
- Nightmare Demon (Dragon Age: Inquisition)
- The Fears (The Fear Mythos)
- Monsters (Girl vs Monster)
- Deimos (Greek Mythology)
- Phobos (Greek Mythology)
- Zeus (God of War) via Power of Fear
- Fear (Inside Out)
- CautiousOne (Kirby Guardian)
- Hantengu (Demon Slayer)
- The Dread Powers (The Magnus Archives)
- Dweller-In-Darkness (Marvel Comics)
- Cul Borson/The Serpent (Marvel Comics)
- Oz (Monster Prom)
- Turbo K.O. (OK K.O.! Let's Be Heroes)
- The Jabberwocky (Once Upon a Time in Wonderland)
- Ole's Father (Psychonauts)
- Ting-Lu (Pokémon)
- Eta (Red vs Blue)
- Pitch Black/The Bogeyman (Rise of the Guardians)
- Romper (Silent Hill)
- Pennywise (IT)
- Asura (Soul Eater); via Madness of Fear
- The Clown (Star Trek Voyager)
- Klingon Spectre of Cowardice/Dar'uhk (Star Trek Online)
- Huwawa (Valkyrie Crusade)
- Sha of Fear (Warcraft)
- Aza'gorod, the Nightbringer (Warhammer 40,000)
Gallery[]
Devils (Chainsaw Man) are creatures born from humanity's fears, each one embodying a specific kind of fear, from not so feared to primordial fears that are something unchangeable in the human psyche
Turbo K.O. (OK K.O.! Let's Be Heroes) is the embodiment of K.O.'s fear, anger, and feelings of powerlessness.
Ole's Father (Psychonauts) has always inflicted great fear in Oleander's mind to the point where he manifests into a personal demon.
Gramore, Witch of the Wild Hunt (Worlds Beyond Number). Embodying the hunter and predator, Gramore’s presence invokes a primal fear. Those who run from her become her prey, and no law, magical or mundane, can stop her.
Mirara, Witch of the Waning Moon (Worlds Beyond Number). Similar to Gramore, Mirara embodies a fear all people know deep, deep down. When the lights go out and the world turns black, when death draws near. People instinctively know, that if they turn away from Mirara, they must run as fast as they can, never turning or slowing till they reach a safe haven.

















