The power to learn/gain skills, talents, and/or powers by interacting with fictional/imaginary characters. Sub-power of Fictional Mimicry and Fiction Travel. Technique of Book Immersion. Variation of Alternate-Self Learning.
Also Called[]
- Fantasy/Fiction Learning
- Imaginary Learning
Capabilities[]
The user can learn/gain skills, talents, and/or abilities/powers from fictional/imaginary characters, either by witnessing the character doing it, being taught by them, helping them perform it, and/or even by them projecting the knowledge into their minds.
The user can learn things that may only exist in fantasy/fiction but can still be applied to reality/real life tasks/situations.
Applications[]
- 4th Wall Interaction
- Book Jumping
- Book Manifesting
- Fantasized Activity
- Fantasy World Enforcement
- Fictional Activity
- Fictional Entity Creation
- Fiction Manipulation
- Fictional Martial Arts Mastery
- Fictional Empowerment
- Fictional Mimicry
- Imaginary Entity Creation
- Instilled Knowledge
Techniques[]
- Animation & Comics Materialization
- Cartoon Materialization
- Anime & Manga Materialization
- Entertainment Materialization
- Video Game Materialization
Variations[]
Associations[]
- Alternate-Self Learning
- Book Immersion
- Fiction Travel
- Meta-Learning
- Story Shifting
- Storybook Mimicry
- Unreality Manipulation
Limitations[]
- Weak against Real World Enforcement.
Known Users[]
- Haruo Yaguchi (High Score Girl)
- Rabbit Shed Shop Employees (Pastel Memories); via Book Immersion