The power to learn/gain skills, talents, and/or powers by interacting with fictional/imaginary characters. Sub-power of Fictional Mimicry and Fiction Travel. Technique of Book Immersion. Variation of Alternate-Self Learning.
- Fantasy/Fiction Learning
- Imaginary Learning
User can learn/gain skills, talents, and/or abilities/powers from fictional/imaginary characters, either by witnessing the character doing it, being taught by them, helping them perform it, and/or even by them projecting the knowledge into their minds. Additionally, user can gain various abilities, powers, and skills associated with role playing games by having knowledge of the game and the character creation elements thereof and merge attributes between games. For example, mimicking and combining the powers of a Kindred from Vampire: The Masquerade with a Paragon from Mutants and Masterminds.
User can learn things that while they may only exist in fantasy/fiction, can still be applied to reality/real life tasks/situations.
- 4th Wall Interaction
- Book Jumping
- Book Manifesting
- Fantasy World Enforcement
- Fiction Manipulation
- Fictional Empowerment
- Fictional Mimicry
- Instilled Knowledge
- Animation & Comics Materialization
- Anime & Manga Materialization
- Entertainment Materialization
- Video Game Materialization
- Alternate-Self Learning
- Book Immersion
- Fiction Travel
- Story Shifting
- Storybook Mimicry
- Unreality Manipulation
- Weak against Real World Enforcement.
- Haruo Yaguchi (High Score Girl)
- Rabbit Shed Shop Employees (Pastel Memories); via Book Immersion