The power to learn/gain skills, talents, and/or powers by interacting with fictional/imaginary characters. Sub-power of Fictional Mimicry. Technique of Book Immersion. Variation of Alternate-Self Learning.
Contents
Also Called
- Fantasy/Fiction Learning
- Imaginary Learning
Capabilities
User can learn/gain skills, talents, and/or abilities/powers from fictional/imaginary characters, either by witnessing the character doing it, being taught by them, helping them perform it, and/or even by them projecting the knowledge into their minds.
User can learn things that while they may only exist in fantasy/fiction, can still be applied to reality/real life tasks/situations.
Applications
- 4th Wall Interaction
- Book Jumping
- Book Manifesting
- Fantasy World Enforcement
- Fiction Manipulation
- Fictional Empowerment
- Fictional Mimicry
- Instilled Knowledge
Techniques
- Animation & Comics Materialization
- Anime & Manga Materialization
- Entertainment Materialization
- Video Game Materialization
Associations
Limitations
- Weak against Real World Enforcement.
Known Users
- Haruo Yaguchi (High Score Girl)
- Rabbit Shed Shop Employees (Pastel Memories); via Book Immersion
Gallery
Haruo Yaguchi (High Score Girl) learned several different talents by interacting with fictional game characters that at first only he could see, even learning how to perform a technique in reality that should only be possible in a video game.
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