The ability to be a master of wielding anchors. Variation of Improbable Weapon Proficiency.
Also Called[]
- Anchor Aptitude/Expertise/Intuition/Mastery/Wielding
Capabilities[]
Users, either innately or through training, are masters of using anchors in battle, being able to wield anchors of any size with great proficiency and skill.
Applications[]
- Binding with chained anchors
- Crushing
- Heavy Strike
Associations[]
- Hope Manipulation - symbol of hope.
- Improbable Weapon Proficiency
- Metal Manipulation
- Ocean Lordship
- Object Manipulation
Limitations[]
- Cannot cut through enemies.
- May be too heavy as a weapon to wield normally.
- May require a degree of training or exposure.
- May take time to achieve mastery.
Known Users[]
See also: Anchors Away.
- Bartholomew Alexander Samuel Kristoff (Anima: Beyond Fantasy)
- Captain Flynt (Borderlands 2)
- Anchormen (Borderlands 2: Captain Scarlett and Her Pirate's Booty)
- Blue Flight Dragon,Trans-core Dragon (Card Fight Vanguard)
- Key Anchor, Dabid (Card Fight Vanguard)
- Merineraizer (Card Fight Vanguard)
- Aquaman 1000000 (DC Comics)
- Captain Hookmon (Digimon)
- Mermainmon (Digimon)
- Donald Duck (Disney Mirrorverse)
- Tidehunter (Dota)
- Ward Zabac (Final Fantasy VIII)
- May (Guilty Gear series)
- Nautilus (League of Legends)
- Dogshank (Lego Ninjago: Masters of Spinjitzu)
- Mr. Hook (Marchen Awakens Romance)
- Ruby Heart (Marvel vs Capcom 2)
- Metal Shark Player (Megaman X6)
- Sinbad (Monster Strike)
- Roadhog (Overwatch); alternate skins
- Dhelmise (Pokémon)
- Chosokabe Motochika (Sengoku Basara)
- Savage Pan and Captain Roll (Shaman King)
- Shovel Knight (Shovel Knight)
- Treasure Knight (Shovel Knight)
- Thumpback (Skylanders: Giants)
- Logg (Suikoden V)
- Terrarian (Terraria)
- Minamitsu Murasa (Touhou Project)
- Sea giants (Warcraft)
- Cap’N Crash (Yokai Watch)