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The power to use an advanced combination of Bio-Technology and Psionics.

Also Called[]

  • Bio-Psionic Technology

Capabilities[]

User possess an advanced combination of bio-technology and psionic powers. They usually belong to an artificial hybrid species, combining two main species having respectively mastery of biotech and powerful psionic powers, or in rare cases a single extremely gifted species.

Similarly to Bio-Technology, this combination proves to have great synergy, users having both their biotech physiology enhanced via psionics, and their psionics powers enhanced via bio-technology. Some engineered sub-species notably specialize in a specific field, using the other as a catalysis to reach its maximal potential.

This transcendent hybridization combines the great numbers, adaptation and efficiency of Bio-Technology to the raw power and unique possibilities of Psionics. This results in massive swarms of super-powerful creatures with plethora of lethal tricks, optimally managed and constantly adapted for maximal efficiency.

All in all, the only hope of victory would be an all out massive attack on the few numbered newborn species.

Applications (General)[]

Applications (Detailed)[]

Techniques[]

  • Bio-Technology: Advanced master of genetic-engineering, able to create complex biological systems rivaling what we call "technology".
    • Artificially Enhanced: Possesses an artificially enhanced physiology and remodified bodies with man-made alterations such as genetic to cybernetic, by specialized drugs, experimentation, genetic engineering/manipulation, etc, all granting them a variety of strength and powers.
    • Assimilative Evolution: Absorb organic biomass and gain the abilities, traits, attributes and physiologies of the being the biomass was from.
    • Body Manipulation: Have complete control over the bodies and anatomies of Oneself or Others, including skin, nails, fat, muscles, blood, nerves, etc.
    • Bio-Armor/Blade/Gun: Have or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain, and temperature extremes. Able to generate and retract blades from their bodies, which can be composed of energy, bone, or metal, among other things. Even transform themselves or parts of themselves (arms, legs, shoulders, etc.) into strong gun-like weapons with massive firepower similar to microtech weapons.
    • Enhanced/Supernatural Condition: Have a peak human; humans that possess physical and mental attributes to the human limit. Peak-humans are superior to normal members of their species, as well as Olympic-level athletes. possess all their capabilities, attributes and aspects at an enhanced level, beyond that of the peak members of their own species. Possessing supernatural capabilities, attributes and aspects that are drastically beyond what is naturally possible. With their condition alone, they can dwarf most beings in their respective universe, being virtually supreme in their existential aspects and attributes.
      • Type I - Arguably one of the greatest minds in their world, strong enough to lift construction vehicles and destroy thick steel, fast enough to easily move at supersonic speeds, durable enough to withstand most explosions.
      • Type II - Easily the greatest mind in their world, strong enough to lift large aircraft and destroy the toughest metals, fast enough to easily move at hypersonic speeds (and beyond), durable enough to take powerful explosions.
    • Enhancing Mutation/Evolution: Undergo mutations that either grants them new abilities or enhances their existing ones. And can enhance themselves and others via accelerating the evolution process by triggering a bodily recovery system, restructuring their genome and upgrading to a better physical form.
    • Hive Mind/Collective Intelligence: Allows a group of people (often biologically related) "share" the same mind. In some cases one person could take control of another separate body to add to the hive. And be able to have ones intelligence increases when in proximity to others, usually of the same species.
    • Immortality/Nigh-Absolute Immortality: Possesses near-complete immortality: they don't age, can rapidly heal from wounds, and will essentially live forever. However, there are exceptions to their immortality, with some factors being able to harm and ultimately kill them. One could reach immortality: and have an endless lifespan, as they can never die, never age, never get sick, are completely self-sustaining, free from all bodily necessities, and can shrug off virtually any kind of physical damage.
    • Intangibility/Ultimate Intangibility: Able to move through solid objects and ignore most physical effects in their way, exact means how this is done vary between slipping partially into other dimensions, being able to make their own particles move between other particles, being non-physical being of energy, vibrating their molecules into a new quantum frequency, etc. Even simultaneously both intangible and tangible, being able to attack or make physical contact with their targets while their targets cannot touch or attack the user, even while the user is making physical contact.
    • Invisibility: Render oneself unseen by the naked eye and become invisible in visible spectrum.
    • Invulnerability/Nigh-Absolute Invulnerability: Immune to almost all kinds of damage, be it physical (internal or external), mental, spiritual, and even conceptual. The user can be immune to all those damages except for one or more exceptions. Even immune to any/all forms of physical damage and harm regardless of its type or level of power, unable to feel physical pain, and is immune to bleeding or loss of limb.
    • Mental Evolution/Intelligence Infinitum: Evolve their consciousness to reach a new level of sapience/sentience, understanding and level of knowledge and possibly much more, allowing them to reach any level/stage of mental evolution from lowest to the highest and everywhere else in-between ie normal, higher, cosmic, psycho-potent, buddhaic plane and possibly even unimind. Even continuously increasing intellect which can grow and adapt without any apparent limit.
    • Microrg-Active Blood/Ultimate Regeneration: Have bloodstream is primed with bio-machines, used to reorder and adjust ones physical/mental capabilities beyond their usual norm. Even regenerate at an ultimate and transcendent level, possessing a caliber of regenerative healing factor that allows them to rapidly heal at a level beyond logical possibility, reaching illogical, paradoxical and ineffable regenerative abilities and feats.
    • Pathogen Manipulation: Create, manipulate, shape, transform, cause/heal, etc. all forms of viruses and pathogens that can afflict organic life-forms
    • Shapeshifting/Omnifarious: Able to change ones shape, size, color, density, texture, cellular composition, and/or atomic composition to mimic qualities, impersonate entities, amplify abilities, and/or traverse environments. Even have complete and absolute control over their own being, allowing them to manipulate their shape, density, size or to be solid, liquid, gaseous, or pure energy.
  • Psionic Combat: Infuse their psionic powers with physical combat.
    • Psionic Drain: Drain is a rare and powerful ability against Psionic users in order to increase the user's own psionic level and psychic powers.
    • Psychic Infusion: Infuse objects (usually weapons), beings, or powers with psychic energy/forces, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.
    • Psionic Inundation: Project harmful psionic volleys, which may result in brain damage, memory loss, unconsciousness, vegetative state and/or death.
    • Psychic Bomb Generation/Psionic Explosion: Create and launch bombs, explosives and other volatile constructs composed of psychic energy or element, which also have various effects on the targets mind. And concentrated forms of psychic energy to disperse over a wide area to do immense amounts of collateral damage.
    • Psychic Constructs/Telekinetic Constructs: Change psionic/psychic energy into different shapes, objects, materials and substances of varying complexity, permanence, tangibility and perceptibility, ranging from items such as tools and weapons, to other forms such as structures, entities, elements and environments. Change telekinetic energy/force into different shapes, objects, materials and substances of varying complexity, permanence, solidity and perceptibility, ranging from items such as tools and weapons, to other forms such as structures, entities and elements.
    • Psychic Force-Field/Force-Field Generation: Create force-fields of psychic energy, either around themselves or to a wide radius around an area. Able to create a shield, wall, dome, bubble or another kind of barrier or field formed from energy, elements, the environment, or by manipulating smaller items to form a greater whole.
    • Telekinetic Combat: Utilize telekinesis in combination of physical combat, pushing/pulling, moving/lifting objects/people for attack and/or defense, etc.
    • Telepathic Combat: Fuse their telepathic powers with physical combat, reading their opponent's plans as they make them, using telepathic attacks, etc.
  • Psionic Technology: Create and manipulate technology that is powered by psionic power, whether in part or entirely.
    • Astral Manipulation: Create, shape, and manipulate astral energy, allowing them to project their astral form on the physical plane and to the astral plane and interact there, see spirits, making spirits visible to others, astral trapping and potentially harming the dead.
    • Electronic Communication/Technology Manipulation: perceive, understand, control and generate electronic, digital, and radio transmissions with/without accessing any standard source of communication, they can generate signals through one electronic device to another or be in essence a living wireless hub/computer. And manipulate technology, the sum of techniques, skills, methods, and processes used in the production of goods or services or in the accomplishment of objectives.
    • Empathy/Empathic Force Manipulation: Interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. And control or is connected to an emotional force, that is an energy field that is fueled by emotions, may be by all sentient beings or from yourself.
    • Extrasensory Perception/Nigh Omniscience: Possess extrasensory perception: essentially a sixth sense that allows them to acquire information by means independent of any of their known senses or previous experience. Even knows almost everything while being blocked from certain details or being limited in other ways, possibly only being able to see one timeline or universe, or have just small patches of information that are missing or blocked out.
      • Clairvoyance/Flawless Clairvoyance: Acquire information using sight outside the normal range of detection about an object, person, location, or physical event. gains flawless direct visual information about absolutely everything in this world (i.e., objects, people, locations, events, etc.).
      • Precognition/Flawless Precognition: Foresee possible futures and observe what may happen, foresee the exact futures, observe and interact with future events, adapt and prepare for what’s to come, and possess absolute knowledge and brilliant insight of the future, with no mistakes.
      • Retrocognition: Discern the past and past events using various means, usually entering a trance while seeing and hearing a noted past event, whether it be concerning themselves or of an unfamiliar lineage in a past occurrence.
    • Psychic Element Manipulation: Can form their psychic energies into physical elements and manipulate the psychic element created, each element having a different effect on the mind.
    • Psychic Energy Manipulation: Create, shape and manipulate psychic energy in various ways, including manifesting in material form.
    • Psychic Force Manipulation: Able to use strong psychic power. This ability not only grants the user great strength, abilities, and control over numerous variations of psionic energies, but also allows them to overwhelm weaker fictional beings as well as rival that of powerful psionic entities.
    • Telekinesis/Telekinetic Force Manipulation: Telekinesis (from Greek: τηλε- "far off" and κίνηση "movement"); the ability to manipulate or otherwise interact with matter or another aspect of a physical system with one's mind or through other non-physical means, and control the purest form of telekinesis, the generation and manipulation of telekinetic force itself.
    • Telepathy/Telepathic Force Manipulation: Perceive and interact with the mind, consciousness, and thoughts of themselves or others using their minds, thus being able to read & sense another person's thoughts, communicate with them mentally, and a plethora of other capabilities through non-physical means. Even use telepathic force have the potential to use a very strong form of telepathy, using the telepathic energy to bring form to TP Force and use it to battle, other opponents.
    • Teleportation/Teleportation Force Manipulation: Teleport; moving instantaneously from one location to another without physically occupying the space in between or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. And can use a strong form of teleportation. They can manipulate teleportation force, the generation and force/strength behind teleportation.

Associations[]

Limitations[]

Known Users[]

  • Bo (Sleight)
  • Martian Manhunter (DC Comics)
  • Miss Martian (DC Comics)
  • Zerg/Protoss Hybrids (Starcraft 2)
  • Psiots (Valiant Entertainment)
  • Sarah Kerrigan (Starcraft series)
  • Tyranid Zoanthropes (Warhammer 40000)

Gallery[]

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