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"It's no use!"
― Silver (Sonic the Hedgehog (2006)

The power to move and manipulate energy and matter psionically. Sub-power of Psionics. Psychic-version of Telekinesis. Fueled by Psychic Power. Not to be confused with just Telepathy or Telekinesis.

Also Called[]

  • PK
  • Psionic Manipulation
  • Psionic Matter Manipulation
  • Psychic/Psycho-Telekinesis
  • Psychokinetic

Capabilities[]

Summary[]

Users possess psychokinesis, the psychic ability to move, manipulate or otherwise interact with energy and matter with mental effort alone.

Difference[]

The difference between this and psionics is that telekinesis and telepathy allow one to move or control objects at a distance, as well as mentally interfere with psychological operations and perceptions. Neither particularly specify the method by how it is accomplished.

Telekinesis is a general term for manipulating matter and energy from a distance without physical interaction from the user. Telepathy, otherwise, affects the minds and thought processes of other sentient or non-sentient beings using, the former affecting natural and mundane forces (gravitational energies, electromagnetism, kinetic energy, space-time, dimensions, elements, etc.) or supernatural forces ranging from extradimensional energies to holy or demonic energies, or even normal superpowers that can manipulate matter in the process. The latter utilizes emotional, mental, astral, ectothermic, messianic or other ethereal aspects to influence both the conscious and subconscious anima of another person's mindscape to influence the shape of the world and how it is run remotely.

However, psychokinetics only utilizes their mental power (thoughts, emotions, instincts, personalities, desires, etc.) or psychic energy driving from the astral or mental plane to power their psychic abilities. Many non-fictional and fictional sources mistakenly merge tk/pke with the same ability; they aren't incorrect since psychokinesis can be categorized as an amalgamated variation of both. But the solely mental aspects are what create the distinction between these three abilities.

Particulars[]

As the ability is tied directly to the mind, it can be activated and controlled through conscious effort and concentration, through willpower and emotion of a particular level of intensity, or through achieving a state of discipline and serenity. In some cases, the ability can respond to the user’s thoughts and ideas, imagination, desires or belief in their abilities, something that could make the power harder or easier to activate, and in these cases, it is often more challenging to control. A common example is behaving erratically during moments of stress, rendering it a liability or even a hazard in those scenarios unless the user can regain control.

Moreover, these aspects of the user's mind and mental capacity can potentially affect the accuracy, precision, range, and strength of their ability and the subsequent limitations of its intuitiveness, usability, and reliability in different situations. In extreme examples, the power can be so extensive as to allow for the user to passively influence matter and affect their environment using their presence alone. In other cases, the user's power may be used through instinct or some form of intuition through psychokinetic senses expanding physical senses.

Applications[]

Techniques[]

Variations[]

Associations[]

Limitations[]

  • An opponent with superior physical strength than the user's mental strength may break free or even be immune to the ability altogether.
  • Psychic Energy Absorption/Psychic Immunity/Psionic Negation
  • Might be linked to or unwittingly triggered by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability.
    • May trigger a psychic defense mechanism by being in life threatening situations.
    • Mental illness can affect the user's capability to use this power.
  • Might be physically or psychologically fatiguing, straining, or even crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability.
  • May only be capable of moving objects they could physically move.
  • May be able to affect only targets that they can physically perceive or within a certain range and distance from them.
  • May only be able to manipulate a limited number of targets or a limited amount of size/mass at once.
  • Use of the ability may be channeled through the motion of the eyes, hands, or fingers. The user may need to perform specific gestures to utilize the ability, such as touching their heads, meaning that their abilities could be nullified if the user cannot move their bodies or visualize their target.
    • However, with enough advance practice, users may not need to rely on specific gestures at all, and all their abilities direct for sheer thought and will alone.
  • The user does possess the potential to perform sophisticated telekinetic operations; however, they require tremendous cognitive abilities, so they don't overload their mind when they perform an advanced technique.

Known Users[]

See as: Mind Over Matter.

Anime/Manga/Manhwa[]

Cartoons/Comics[]

Literature[]

Live Television/Movies[]

Tabletop/Video Games[]

  • Furons (Destroy All Humans!)
    • Cryptosporidium
    • The Master
  • Sephiroth (Final Fantasy VII Franchise)
  • Psychic-type Pokémon (Pokémon)
  • Razputin "Raz" Aquato (Psychonauts)
  • Kasane Randall (Scarlet Nexus)
  • Yuito Sumeragi (Scarlet Nexus)
  • Silver The Hedgehog (Sonic the Hedgehog)
  • Lucas (Super Smash Bros. Saga)
  • Ness (Super Smash Bros. Saga)
  • Chaos Gods (Warhammer 40k)
  • Daemons (Warhammer 40k)
  • Psykers (Warhammer 40k)

Web Animation/Comics[]

  • Psion Minmax (Goblins: Life Through Their Eyes)
  • Laurin Shattersmith (The Order of the Stick)

Gallery[]

Anime/Manga/Anei/Manhwa[]

Cartoons[]

Bonzo/Comics[]

Live Action Movies/Shows[]

Video Games[]

Web Animation/Comics[]

Videos[]

Analysis & Discussions[]

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