- "They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed."
- ― H.P. Lovecraft's Deep Ones, The Shadow Over Innsmouth
- Fish People Mimicry
- Fishguy/Fishgal/Fishgirl Physiology
- Fishman/Fishwoman Physiology
User with this ability either is or can transform into a fish people, category of (usually) intelligent, underwater fantasy species. While they're humanoids (one head, two arms, two legs), they don't look human; their bodies, especially the faces, have a fish-like/reptilian appearance. Their disposition/attitude towards others (especially surface folk) and ability to survive on land vary depending on the character and the series.
While Fish People are most often a pre-existing race, sometimes they are former humans (or fish) who are the result of mutation. This origin seems especially prevalent in Western Animation.
- Aquatic Adaptation
- Dermal Armor
- Enhanced Senses
- Speed Swimming
- Decelerated Aging/Semi-Immortality
- Fear Inducement
- Hyper Instincts
- Natural Weaponry
- Underwater Strength - some users possess inhuman strength while in water or on land.
- Water Maneuverability
- Classic Monster Physiology
- Cryptid Physiology
- Human Physiology
- Fish Physiology
- Merfolk Manipulation
- Merfolk Physiology
- Reptilian Physiology
- May have complications when transitioning from water to air.
- Scales and skin may dry when overexposed to the Sun or artificial heat, such as fires or heaters.
- May be vulnerable to certain diseases.
See Also: Fish People.
- Gills of Hamachi (Xiaolin Showdown)