The power to manipulate the study of games and strategy. Sub power of Mathematics Manipulation, Logic Manipulation, and Causality Manipulation.
Also Called[]
- Accurate Decision-Making
Capabilities[]
User can manipulate game theory, the study of "games" (actual games, a business, boxing, essentially anything that involves strategy) and how the strategy changes throughout them. They can change the dominant strategy and induce an equilibrium.
Applications[]
- Always win in actual games, such as chess or poker.
- Change the dominant strategy of a game to make something that wouldn't normally be a good
idea to become the best possible strategy.
- Enhanced Combat/Supernatural Combat/Absolute Combat
- Induce a Nash equilibrium upon the situation.
- Order Inducement
Techniques[]
- Anarchy Inducement/Monarchy Inducement (as game theory plays a large role in politics)
- Manipulate other sciences that involve game theory.
- Manipulate evolution.
- Manipulate the economy.
- Victory Inducement
Associations[]
Limitations[]
- Game theory is the study of strategic decision making and manipulating it can only change how the decision affects the strategy of a game. The user cannot make running slowly become the dominant strategy of a race, nor can they make not trying to become the dominant strategy of an arm-wrestling contest.
Known Users[]
- Red Knight (Forgotten Realms)