The power to manipulate geometry. Sub-power of Mathematics Manipulation.
Also Called[]
- Geometry Control
Capabilities[]
The user can manipulate the branch of geometry, allowing the user to manipulate things such as intersections, shapes, lines, planes, volumes, points, angles, the numbers associated with them and much more.
Applications[]
- Angle Manipulation
- Dimensional Element Manipulation
- Flatness Manipulation
- Geometry Attacks
- Geometry Solidification
- Geometry Generation
- Intersection Manipulation
- Mathematics Mastery
- Numerical Precision
- Reshaping
- Shape Manipulation
Techniques[]
Variations[]
Non-Euclidean Geometry Manipulation
Associations[]
- Enhanced Intelligence
- Letter/Number/Word Projection
- Mathematics Manipulation
- Nigh Omniscience
- Quantity Manipulation
Limitations[]
- May be limited to certain foundation and its usage.
- Must be extremely good with numbers.
- Mathematically paradoxical results or situations may render the user helpless.
- Geometry is bound by logic therefore it's worthless in illogical/impossible scenarios.
Known Users[]
- The Line (The Dot and the Line: A Romance in Lower Mathematics)
- Wally Buchanan (Fairy Tail)
- Lambada (Bobobo-bo Bo-bobo)
- Felix Euler (Dungeon Dynamite)
- Pokemon who can learn "Sharpen" (Pokemon)
- Singularity (Bayonetta 3)
- Decisive Units (Bayonetta 3)