- "The Management here takes the reasonable line that, without Gestures, most people would not know that Magic was being done. So all wizards wave their arms about a lot. Many Gesture with their staffs. Some flick their fingers. In extreme cases, the Gesture leaves a green glowing trace in the air."
- ― The Tough Guide to Fantasyland
The ability to cast mystical/supernatural phenomena through hand seals/signs/gestures. Variation of Spell Casting and Power Via Gesture.
Also Called
- Hand Ritual Empowerment
- Hand Seals/Signs Magic
- Kuji-in/Kuji-kiri
- Magical Gesture
- Mudras
Capabilities
The user of this ability can cast spells, use magic and cause supernatural phenomena by performing hand gestures/signs. The effects the user cause could be temporary or permanently.
Applications
Associations
Limitations
- Removing/preventing user from using their hands will prevent the use of this power.
- Performing complex hand seal/signs may need training.
- It requires two hands to perform seals/signs, so it may be impossible, or at least difficult, given proper training, to perform gestures with just one hand. The user may even require extra hands in case of emergency.
Known Users
- See also: Hand Seals and Magical Gesture
- Wizards (Fairy Tail)
- Zeref
- Ninjas/Shinobi (Naruto/Boruto: Naruto Next Generations); via Hand Signs
- Wizardmon (Digimon)
- Uncle Chan (Jackie Chan Adventures)
- Shamans (JUJUTSU KAISEN)
- Megumi Fushiguro
- Magical Being (Once Upon a Time)
- Mermaids (Mako Mermaids)
- Witches (The Vampire Diaries/The Originals)
- Magic Users (Doctor Strange)
- Yiga Clan (The Legend of Zelda: Breath of the Wild)
- Magicians (The Magicians)
- Nefarian Serpine (Skullduggery Pleasant)
- Leonardo (Teenage Mutant Ninja Turtles 2012)
- Splinter (Teenage Mutant Ninja Turtles 2012)
- Fey (Whateley Academy)