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"The Management here takes the reasonable line that, without Gestures, most people would not know that Magic was being done. So all wizards wave their arms about a lot. Many Gesture with their staffs. Some flick their fingers. In extreme cases, the Gesture leaves a green glowing trace in the air."
― The Tough Guide to Fantasyland

The ability to cast mystical/supernatural phenomena through hand seals/signs/gestures. Variation of Spell Casting and Power Via Gesture.

Also Called

  • Hand Ritual Empowerment
  • Hand Seals/Signs Magic
  • Kuji-in/Kuji-kiri
  • Magical Gesture
  • Mudras

Capabilities

The user of this ability can cast spells, use magic and cause supernatural phenomena by performing hand gestures/signs. The effects the user cause could be temporary or permanently.

Applications

Associations

Limitations

  • Removing/preventing user from using their hands will prevent the use of this power.
  • Performing complex hand seal/signs may need training.
  • It requires two hands to perform seals/signs, so it may be impossible, or at least difficult, given proper training, to perform gestures with just one hand. The user may even require extra hands in case of emergency.

Known Users

  • Wizards (Fairy Tail)
    • Zeref
  • Ninjas/Shinobi (Naruto/Boruto: Naruto Next Generations); via Hand Signs
  • Wizardmon (Digimon)
  • Uncle Chan (Jackie Chan Adventures)
  • Shamans (JUJUTSU KAISEN)
    • Megumi Fushiguro
  • Magical Being (Once Upon a Time)
  • Mermaids (Mako Mermaids)
  • Witches (The Vampire Diaries/The Originals)
  • Magic Users (Doctor Strange)
  • Yiga Clan (The Legend of Zelda: Breath of the Wild)
  • Magicians (The Magicians)
  • Nefarian Serpine (Skullduggery Pleasant)
  • Leonardo (Teenage Mutant Ninja Turtles 2012)
  • Splinter (Teenage Mutant Ninja Turtles 2012)
  • Fey (Whateley Academy)

Gallery

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