- "A ghoul, as I'm sure you know, is a disgusting creature who opens graves and feeds on corpses."
- ― Baron Sardonicus
- "They are neither man nor woman
- They are neither brute nor human
- They are Ghouls"
- ― Edgar Allan Poe, "The Bells"
The power to use the abilities of ghouls. Variation of Mythic Physiology.
- Ghoul Mimicry
- Ghul Mimicry/Physiology
User with this ability either is or can transform into an ghoul (literally: to seize) a cannibalistic monster that feeds on corpses and living flesh, abducts young children to eat and lures unwary people into abandoned places, often classified as undead. These creatures usually dwell in graveyards and cemeteries.
Ghouls are one of the least consistently portrayed creatures in fiction, partly because the phrases "ghoul" and "ghoulish" are poorly defined terms that can refer to anything or anybody interested in the macabre and morbid, giving writers the ability to name almost any cannibalistic, flesh-eating or just creepy monster after them.
Besides being creatures associated with death, cannibalism, and degeneracy, ghouls (as monsters) can come in a plethora of types and subtypes. Some of the more common varieties include:
- Cursed Ghouls - Former humans who have been transformed into a ravenous horde of monsters or a barely sentient cannibal clan by magic or divine punishment. Typically punished for inhuman acts such as greed, murder, or often cannibalism, these former men are still alive, but turned into flesh eating monsters that typically haunt graveyards. They often have razor sharp claws, fangs and/or muzzles, long limbs and a lot of hair. Compare to wendigo.
- Genie Ghouls - The Islamic version of ghuls are demonic child-eating shape-shifter jinn that inhabit graveyards.
- Lovecraftian Ghouls - Ghouls as a living and non-human species, often with Lovecraft's distinctive canine muzzle and ears, and with a pale or greenish cast. Other types of ghouls as their own living race do occasionally appear in other media.
- Mutant Ghouls - Former humans who have been transformed into a ravenous horde of monsters or a barely sentient cannibal clan by disease, poison, radiation, or other other physical reason, or being touched by some Eldritch Abomination.
- Mythic Ghouls - The original ghul of pre-Islamic Arabian mythology, neither genies nor undead, used by old arab to frighten kids. similar to Bogeymen.
- Vampiric Ghouls - Either created by vampires as a servant, or just a relative or offshoot of the standard vampire. They vary from immortal (if twisted) humans to mindless zombie minions to beings more powerful than vampires themselves.
- Zombie Ghouls - Flesh-eating undead, either your standard zombie by another name, or a specific zombie derivative. When the two coexist, the ghouls will generally be the more bestial and savage of the two, and more willing to eat rotten flesh. Perhaps the zombie will be subject to magical control, like the old voodoo zombies. Garden-variety re-animated corpses may count as these.
- Disease Immunity
- Enhanced Condition or Supernatural Condition
- Natural Weaponry
- Autonomous Body Parts
- Claw Retraction
- Decelerated Aging or Semi-Immortality
- Genie Magic
- Life-Force Absorption
- Matter Ingestion
- Undead Magic
- Darkness Adaptation or Night Empowerment
- Fear Inducement
- Lunar Manipulation
- Soul Absorption
- Soul Mutilation
Types of Ghoul:
- Ghoul Lord Physiology
- Radioactive Ghoul Physiology
- Mutated Ghoul Physiology
- Qutrub Physiology
- Silah Physiology
- Superior Ghoul Physiology
- Transcendent Ghoul Physiology
- Bogeyman Physiology
- Demon Physiology
- Genie Physiology
- Ghoul Manipulation
- Mesopotamian Deity Physiology
- Monster Physiology
- Mythic Physiology
- Undead Physiology
- Wendigo Physiology
- Werewolf Physiology
- Weak against Ghoul Manipulation.
- May have a hard time returning to normal.
- May have problems controlling their instincts and appetites.
See Also: Our Ghouls Are Creepier.