The power to generate grappling equipment from one's own body. Sub-power of Grapnel Manipulation. Variation of Natural Weaponry. Not to be confused with Grapnel Proficiency.
Also Called[]
- Grappling Generation/Launching/Projection/Protrusion
- Grappling Cable/Gun/Hook Generation/Protrusion
- Grapnel Generation/Launching/Projection
Capabilities[]
The user can generate grappling equipment, such as grappling hooks, from their bodies and use them for a variety of purposes.
Applications[]
Associations[]
- Bionic Physiology
- Grapnel Manipulation
- Grapnel Proficiency
- Natural Weaponry
- Organic Constructs
- Rope Manipulation
- Rope Mimicry
Limitations[]
- The rope from the grappling equipment can be severed or cut.
Known Users[]
- Nathan Spencer (Bionic Commando 2009 video game)
- Nero (Devil May Cry)
- Gokumon (Digimon)
- Gigan (Godzilla)
- Barnacle Grapple (Half-Life)
- Kronis/Trap Jaw (Netflix's He-Man and the Masters of the Universe)
- Byrne (The Legend of Zelda: Spirit Tracks)
- Christopher Powell/Darkhawk (Marvel Comics)
- Clown Man (Mega Man)
- Mega Man (Mega Man)
- Samus Aran (Metroid); via the Arm Cannon
- Hagane (Samurai Maiden)
- Sekiro (Sekiro: Shadows Die Twice)
- E-23 Missile Wrist (Sonic X)
- Vic Stone/Cyborg (Teen Titans)
- Optimus Prime (Transformers: Animated)
- V1 (Ultrakill); via the Whiplash
- V2 (Ultrakill); via the Whiplash after losing its Feedbacker arm
- Givas (Ultraman Arc); via Grapple Mode
Known Objects[]
- Terry McGinnis'/Batman's Batsuit (DC Animated Universe/Batman Beyond)
- Devil Breakers (Devil May Cry)
- Kim's Battlesuit (Kim Possible)
- Thunder Claw (Mega Man)
- Grapple Beam (Metroid)
- Whiplash (Ultrakill)