The power to manipulate hats. Variation of Cloth Manipulation.
Also Called[]
- Hat Control
- Headwear Manipulation
- Helmet Manipulation
- Kapélokinesis
Capabilities[]
The user can create, shape and manipulate hats and other head coverings, such as helmets, beanies, baseball caps, tiaras, crowns, etc., shaping and combining them as needed, or moving them with telekinesis.
Some users may be able to control minds through the use of hats.
Applications[]
- Control Manipulation
- Hat Proficiency
- Hat Attacks
- Hat Creation
- Manipulate the properties of hats.
- Move/lift hats.
- Flight using hats.
- Matter Surfing by riding hats.
- Object Constructs using hats.
- Object Repairing hats only.
Techniques[]
Variations[]
Associations[]
Limitations[]
- May be unable to create hats, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- May be able to manipulate only certain types of hats.
Known Users[]
- Infected Cells (Cells at Work!)
- Imposter Mad Hatter (DC Comics)
- King K. Rool (Donkey Kong)
- Hat Kid (A Hat in Time)
- Kung Lao (Mortal Kombat)
- Usagi Tsukino/Sailor Moon (Sailor Moon)
- Mr. Hat (Shovel Knight)
- Mario (Super Mario Odyssey), via Cappy