The ability to create or see a heads-up display, containing information about the world around them. Sub-power of Video Game Physics and Virtual Warping.
Also Called[]
- Digital/Virtual/Visual Interface
- Graphical User Interface (GUI)
- Head-Up Display (alternative spelling)
- HUD
Capabilities[]
The user can create or see a heads-up display: a digital layer overlays their field of vision, granting them access to a vast array of information on various aspects of the surrounding environment and the individuals without diverting their attention. At initial level, HUD may show only the main data of the targets (name, surname, date of birth/creation etc.), little else (such as a short description of what they are doing/looking for) or incomplete. At higher levels, it could show all existing data (such as current age, species, eye/hair color, body shape, personality, clothing, distinguishing marks such as tattoos or scars etc.)
At the center of their view, the user sees a translucent display showcasing vital indicators such as their own health gauge, magic/energy reserves, stamina levels, and other essential metrics relevant to their abilities and capabilities. This allows them to monitor their own status with precision, ensuring they remain in optimal condition during any situation.
Additionally, the HUD extends its functionality to show information about others, granting them the ability to observe and interpret vital statistics and attributes of individuals they encounter. For instance, they can readily identify the health, magical potential, and energy reserves of adversaries, allies, or even bystanders within their vicinity. This information appears as dynamic indicators hovering above each individual, providing real-time feedback on their condition and capabilities.
Furthermore, the user possesses the remarkable capability to discern the intricacies of combat techniques and weaponry utilized by others. By simply focusing their gaze upon an opponent, the HUD instantly analyzes and catalogs the various martial arts styles, magical spells, or specialized weapons employed by the individual. This detailed insight allows the user to adapt their own strategies accordingly, exploiting weaknesses and formulating effective countermeasures with unparalleled precision.
In addition to these combat-oriented functionalities, the HUD serves as a navigational aid, providing the user with a minimap overlay detailing their immediate surroundings. This map dynamically updates as they move through the environment, highlighting points of interest, potential threats, and strategic vantage points to enhance their situational awareness and tactical decision-making.
Applications[]
- Personal Interface: Interface of one's self.
- Variable Manipulation: Limited or unlimited adjustment.
- Scanner Vision; Perform complex visual scans.
- Status Reading; View the status of anyone/anything.
Techniques[]
- Compass Sense; Possess compass-like senses.
- GPS Manipulation; Use GPS.
- Highlighting; Highlight any presence.
- Health Point Meter; Utilize a health bar for the user.
- Love Point Meter: Identify the emotion of love.
- Name Identification; Learn the names or other identifiers of people or objects.
- Power Level Measuring; Measure the power levels of their targets.
- Radar; Detect how many or where people are in the area.
- See information of places and objects.
Associations[]
- Artificial Element Constructs
- Cyber Mind
- Game Interaction
- Interface Creation
- High-Tech Exoskeleton
- Video Game Physics
Known Users[]
- Athena Cykes (Ace Attorney); via Widget
- Inaho Kaizuka (Aldnoah.Zero)
- Sherlock Holmes (BBC Sherlock) via a combination of Computer Perception, Photographic Deduction, and Hypercognition
- Brainstorm (Ben 10)
- Yukio Hans Vorarlberna (Bleach)
- Kiera Cameron (Continuum)
- Protectors (Continuum)
- Nanosuit users (Crysis)
- Victor Stone/Cyborg (DC Comics)
- Satou Pendragon (Death March to Parallel World Rhapsody)
- Adam Jensen (Deus Ex)
- Idia Shroud (Disney: Twisted-Wonderland)
- Ortho Shroud (Disney: Twisted-Wonderland)
- Seo Moonyeob (The Esper's Battlefield)
- Brain/Zero (Fairy Tail)
- Hibiki Lates (Fairy Tail)
- Han Jee-Han (The Gamer)
- Adrian Shephard (Half-Life); via the Powered Protective Vest's gas mask part
- Gordon Freeman (Half-Life); via the HEV Suit
- John-117/Master Chief (Halo); via the MJOLNIR Armor
- Kirishima (Kantai Collection); via her glasses
- Izana Shinatose (Knights of Sidonia)
- Kumoko/Shiraori (Kumo Desu ga, Nani ka?/So I'm a Spider, So What?)
- Zane (Lego Ninjago: Master of Spinjitzu)
- 2BDamed (Madness Combat); via his sensor goggles
- Player (Madness: Project Nexus); via the Combat Sensors
- Tony Stark/Iron Man (Marvel Comics); via Iron Man Armors
- Peter Parker/Spider-Man (Marvel Cinematic Universe); via Spider-Man Suits
- Users of Hunter-VG (Mega Man Star Force)
- Solid Snake (Metal Gear); via the Solid Eye
- Samus Aran (Metroid); via the Power Suit
- Tim (Misfits)
- Dan Yuseong (Murim Manhwa)
- Jin Taekyung (Murim Manhwa)
- Seolhwi (Murim Manhwa)
- Kashiko Sekigai/Sensor Girl (My Hero Academia)
- Adamists (Night's Dawn Trilogy)
- Rui Kanoya (Re:Creators)
- Kryten (Red Dwarf)
- Alex Murphy/RoboCop (RoboCop)
- Sung Jinwoo (Solo Leveling)
- Hope Corrigan/Astra ('Wearing the Cape) via Shelly