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The power to manipulate health and the healing process. Sub-power of Biological Manipulation. Opposite to Disease Manipulation.

Also Called

  • Vitakinesis

Capabilities

The user can manipulate health and the healing process, speeding any or all aspects of healing to the point of regenerating, or slowing and blocking healing even if the victim possesses healing abilities such as Regenerative Healing Factor. They can sense the health of anyone and the causes of wounds, diseases or injuries, the health history and possibly even genetic weaknesses and predispositions. Users may be able learn to reopen old wounds and re-inflict old illnesses and conditions, or even inflict completely new ones.

Some users are able to control the mental health of themselves and others, causing others to go insane and cause the cured to degrade back. Alternatively, they can heal the mentally ill and make them sane again.

Applications

Techniques

Variations

Associations

Limitations

  • Absolute Immortality grants resistance or even immunity to this power.
  • May be limited to manipulating the health of either oneself or others.

Known Users

  • Deities of Healing and Medicine (Mythology)
  • Stanton Parish (Alphas)
  • Hypercognitive Alphas (Alphas)
  • Elixir (Marvel Comics/X-Men)
  • Asclepius (Valkyrie Crusade)
  • Eir (Valkyrie Crusade)
  • Aka Aoki (Medaka Box)
  • Caduceo (Mighty Med)
  • Theurges (Wizard 101)
  • Magnus Chase (Magnus Chase and the Gods of Asguard)

Gallery

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